I really like how all the weapons look & sound. The animations of pretty much the whole arsenal are on point. Especially the starting pistol is great, imo, for a weapon class that usually gets abandoned 30 secs into the first map. My only gripe so far is the bolt action rifle dealing 50-150 dmg, which means occasionally you wont even be able to one-hit imps & chain gunners with it.
Considering that it only holds 5 bullets and the lenghty reload time, it's quite underpowered - which is a damn shame cause it otherwise would be my favourite gun :/
YORU NO SEI - NAKU-NARU 2 !
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Brohnesorge
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Re: YORU NO SEI - NAKU-NARU 2 !
Okay. So, this mod is frankly, wonderful. And as such, I really hate seeing the version that is readily available being broken like it is. So I fixed it, and you can get this fixed version here.
https://www.dropbox.com/scl/fi/anznm3uq ... o9jiv&dl=0
This version changes NOTHING but fixes the barrels causing a crash when they are crushed by a crusher. There are no balance changes (as much as I find it super odd that the FLASH blast radius is where jo decided to apply some realism), no animation changes, no sound changes, none of that. Just fixes this one crash. If you enjoy this mod, please consider supporting the actual creator in the OP on itch.io
https://www.dropbox.com/scl/fi/anznm3uq ... o9jiv&dl=0
This version changes NOTHING but fixes the barrels causing a crash when they are crushed by a crusher. There are no balance changes (as much as I find it super odd that the FLASH blast radius is where jo decided to apply some realism), no animation changes, no sound changes, none of that. Just fixes this one crash. If you enjoy this mod, please consider supporting the actual creator in the OP on itch.io
- Brohnesorge
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Re: YORU NO SEI - NAKU-NARU 2 !
So I'm know I'm double posting but I really can't overstate how awesome I think this mod is, and if you are reading this and are on the fence about it, play it.
I'm making a playlist of my playing through this as I test stuff, if you want to see it in action
That said, I have some minor (and super minor) issues. None of these detract from the mod in any meaningful way, but I feel like they should be brought up nonetheless
So, starting with the minor...
There's a lot of weird inconsistencies.
For the super minor, the rockets use the generic pickup sound instead of the ammo pickup sound which I could have filed under the above inconsistencies but its much more minor than those. And there is a bit of a missed opportunity with the secret message being "Secret!" instead of "Secret GET!".
The Arisaka's pickup message indicates its for Slot 1. Its actually Slot 6.
There are no melee decals.
There is one...more than minor, but not quite major issue I have. I lied before. But that issue is the Howa sucks. Like, a lot. Most of the time when I use it, I would have been better off hammering with the pistol instead. It needs some kinda of buff. It either needs to do the same damage through the whole firing or for a burst instead of losing damage after the first shot (why why why why why why does it do this when its already weaker than the pistol?????), needs to be more accurate, needs to have the vanilla Chaingun's perfect shot mechanics, something. Fact is that its more powerful than vanilla, but its far and away the weakest weapon in the mod so I feel like it needs to be addressed somehow, because all the other weapons are absolute beasts.
EDIT: The shotgun shells don't replace the vanilla shells, even though every other ammo type replaces its corresponding vanilla ammo. Why are they like this? This makes zero sense, is completely needless and makes it so that any monsters that drop shells don't drop YnS's shells. They drop vanilla shells and are as such, useless.
I'm making a playlist of my playing through this as I test stuff, if you want to see it in action
That said, I have some minor (and super minor) issues. None of these detract from the mod in any meaningful way, but I feel like they should be brought up nonetheless
So, starting with the minor...
There's a lot of weird inconsistencies.
- All the weapons start with half empty mags and unloaded (why are they unloaded?), except the Arisaka, which starts completely empty but gives you a full reserve of ammo for it. More than full, actually!
- Only two guns, Arisaka and FLASH, has ADS, but its on different buttons for both, Zoom for the Arisaka and Alt-Fire for the FLASH. I feel like all the guns should have ADS (on Zoom), or none. Doubly so because it doesn't do anything but zoom in a little bit.
- The FLASH doesn't have a melee alt-fire, despite the fact almost every other gun does
- The Miroku doesn't have a melee alt-fire, and its current one serves almost no purpose because its just a strictly worse PA8 and covers a situation that is kinda a non-issue because of the pretty quick switching
For the super minor, the rockets use the generic pickup sound instead of the ammo pickup sound which I could have filed under the above inconsistencies but its much more minor than those. And there is a bit of a missed opportunity with the secret message being "Secret!" instead of "Secret GET!".
The Arisaka's pickup message indicates its for Slot 1. Its actually Slot 6.
There are no melee decals.
There is one...more than minor, but not quite major issue I have. I lied before. But that issue is the Howa sucks. Like, a lot. Most of the time when I use it, I would have been better off hammering with the pistol instead. It needs some kinda of buff. It either needs to do the same damage through the whole firing or for a burst instead of losing damage after the first shot (why why why why why why does it do this when its already weaker than the pistol?????), needs to be more accurate, needs to have the vanilla Chaingun's perfect shot mechanics, something. Fact is that its more powerful than vanilla, but its far and away the weakest weapon in the mod so I feel like it needs to be addressed somehow, because all the other weapons are absolute beasts.
EDIT: The shotgun shells don't replace the vanilla shells, even though every other ammo type replaces its corresponding vanilla ammo. Why are they like this? This makes zero sense, is completely needless and makes it so that any monsters that drop shells don't drop YnS's shells. They drop vanilla shells and are as such, useless.
Last edited by Brohnesorge on Wed Nov 08, 2023 2:18 pm, edited 1 time in total.
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Re: YORU NO SEI - NAKU-NARU 2 !
With that last edited point on the shells... No wonder it seems like while I play with the VDP monster pack and the DeusDoom augmentation mod (that has me press use to pick up ammo and the like) the 4 shells dropped by enemies tend to have that problem while I play.
Like after I collect 50 or 100 of those dropped shells, they are no longer able to be collected and the only things I can rely on are the other extra shell packs they might drop or extra shotguns. Otherwise, I rely on map placement for shells which is not the biggest problem even with my half ammo changes from Armament Tuning, but still is something I noticed too.
Like after I collect 50 or 100 of those dropped shells, they are no longer able to be collected and the only things I can rely on are the other extra shell packs they might drop or extra shotguns. Otherwise, I rely on map placement for shells which is not the biggest problem even with my half ammo changes from Armament Tuning, but still is something I noticed too.
- Gorec
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Re: YORU NO SEI - NAKU-NARU 2 !
so a couple of things that caught my attention(aside from all the good parts)
- m202 flash has inconsistent damage output, sometimes i can kill a hellknight in two shots, and other times it takes four, and blast radius seems to be big and can hurt you but is not enough to sometimes kill smaller enemies in a radius(inconsisted too?)
- i think berserk replacement (sorry cant rember the name) should also increase melee damage just like berserk after the initial double damage for all weapons wears off(maybe an option to do so?)
- no uzi
- m202 flash has inconsistent damage output, sometimes i can kill a hellknight in two shots, and other times it takes four, and blast radius seems to be big and can hurt you but is not enough to sometimes kill smaller enemies in a radius(inconsisted too?)
- i think berserk replacement (sorry cant rember the name) should also increase melee damage just like berserk after the initial double damage for all weapons wears off(maybe an option to do so?)
- no uzi

- Brohnesorge
- Posts: 503
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Re: YORU NO SEI - NAKU-NARU 2 !
That's just typical Doom damage randomization at play. Nothing really special or wacky going on with that. I agree the Oni Mask could use some kinda of buff though, but not a vanilla berserk thing. The melee is fucking nutty as is (seriously the kanebo is bonkers), so I would rather see an increase to the damage multiplier. Maybe not quite quad, but at least 2.5 times. Its pretty underwhelming for how short it lasts as it is right now. Also why would this mod have an uzi?
Anyway, I was hoping that there would have been an update fixing some of the broken stuff by now, but no such luck. I'm assuming joblez has been busy. So here's another bootleg fan patch to fix some issues. This is the last one I plan on making, and it does NOT make any balance or gameplay changes.
Here it is
This one is built on top of the previous barrel fix one, and it fixes:
Anyway, I was hoping that there would have been an update fixing some of the broken stuff by now, but no such luck. I'm assuming joblez has been busy. So here's another bootleg fan patch to fix some issues. This is the last one I plan on making, and it does NOT make any balance or gameplay changes.
Here it is
This one is built on top of the previous barrel fix one, and it fixes:
- Shotgun shells not working properly when dropped
- Arisaka pickup message saying 1 instead of 6 (kinda iffy on this one, I realized it might be referring to the map spawn slot instead of the weapon slot)