Whoo hoo, necromancy ahoy!
For some reason I discovered Vanilla Essence only this week and loved it when I tried it.
However, there is one issue with it. I want to keep my GZDoom with dynamic lights and bloom and all bells and whistles on in the normal config, and be able to switch to Vanilla Essence when I want to.
The thing is, when Vanilla Essence is loaded, it breaks the dynamic lights on the rockets. In my observation, all other weapon dynamic light sources work fine, but the rockets still have no dyn light when you toggle VE off.
Is there a solution or fix for this? Thanks in advance!
Vanilla Essence 4.3: 320x200p support! More bugfixes.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1041
- Joined: Sun Nov 02, 2003 11:24 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
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- Posts: 1041
- Joined: Sun Nov 02, 2003 11:24 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Nevermind, figured it out! Didn't expect the mod to replace the rocket actor. Added the rocket light definitions to the mod's GLDEFS and now it works as expected - no rocket dyn light with VE on, and rocket lights with it off.
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- Joined: Tue Oct 22, 2024 10:26 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Support for gzdoom 4.13's new mbf21 and mbf21 strict options for the compatibility mode and proper hud scaling for using 4k:
So to start, thank you for this mod! It really makes playing more vanilla focused mods with "authentic" visuals easy with just a click. But with the recent update to gzdoom with 4.13 it adds mbf21 and mbf21 strict options so it would be appreciated to add the options to the compatibility modes to maintain perfect functionality. And while I am hear I would like to note how when using 4K the status bar does not scale correctly to the size Doom is normally and I have to go in and turn off an option to get it to set right. Lastly I have one feature request of someway being able to set "use" to the spacebar when activating the mod. That way you can have the space ar be jump for more complex gzdoom mods that use it but then be able to turn on your great mod for playing standard doom.
So to start, thank you for this mod! It really makes playing more vanilla focused mods with "authentic" visuals easy with just a click. But with the recent update to gzdoom with 4.13 it adds mbf21 and mbf21 strict options so it would be appreciated to add the options to the compatibility modes to maintain perfect functionality. And while I am hear I would like to note how when using 4K the status bar does not scale correctly to the size Doom is normally and I have to go in and turn off an option to get it to set right. Lastly I have one feature request of someway being able to set "use" to the spacebar when activating the mod. That way you can have the space ar be jump for more complex gzdoom mods that use it but then be able to turn on your great mod for playing standard doom.