Code: Select all
sprite TESTA0, 26, 13
{
offset 13,7
patch TLGLA0, 0, 0
}
so I try it on both an actor and an inventory class:
Code: Select all
class TEST1 : actor {states {spawn: TEST A -1; stop;}}
class TEST2 : inventory {states {spawn: TEST A -1; stop;}}
Thats TEST1 on the left and TEST2 on the right
I loaded radius debug to confirm it's not a positioning issue, but I still see it without that or anything else loaded