
DOOM: HELLFALL is a mod that brings the Doom Eternal experience to the classic game not by using sprites or models, but instead by using weapon sprite rips from the original game (inspired by the likes of Zion v08 and TITAN)
It tries to mimic Doom Eternal's feature-set by including features such as Weapon Mods, the chainsaw, mod-drones, dashing and even the meathook. Reminder to bind your keys at the mod options menu, so you don't miss out on using your chainsaw or swapping weapon mods. I hope you enjoy this mod, but keep in mind that it's only an alpha version still - it has some issues and many stuff are either incomplete, temporary or entirely missing but they will be added or improved over time.
WEAPONS:
Spoiler:COMPATIBILITY:
Spoiler:KNOWN ISSUES:
Spoiler:SCREENSHOTS:
Spoiler:A FEW QUESTIONS:
Spoiler:WEAPON SHOWCASE VIDEO:
CHANGELOG:
Code: Select all
Alpha v04 - the glory kill update 07/06/24
- Glory kills were added
- Blood punch was added
- A few reripped weapons, a few new animations
- Bumped the player speed by 7%
- Zombies fire 5 non-homing projectiles now
- Improved menu
- New sticky bomb sprites
- Fixed a glitch with the fov with the sticky bomb shotgun
- Accurate precision bolt mechanics now, and new zoom sprites
- A ton of compression work, mostly by Darkcrafter, some by myself (tysm for the help!!)
- Cleaned up modbot rip, also by Darkcrafter
- New (temp, but improved) bfg sprites
- New cacodemon
- Improved default heavy cannon rips
- New option to start game with all weapons and upgrades
- New remote detonation rips
- Very small cleanup
- Changes to weapon balancing
- A few unlisted changes
This is only compatible with the stable release of GZDoom 4.11.0 and later - older versions will not get any support.
Join the Hellfall discord server here
Anything on moddb is really, REALLY outdated and i recommend you stay away from it unless you're interested in the old hellfall versions that released in 2019.