[Done] Resurrect console command

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Resurrect console command

Postby CtrlAltDestroy » Mon May 16, 2005 8:18 pm

I'd like a simple console command that resurrects you if you die. It would simply restore your life to 100 and stand you back up, with no other changes to the map's state. It would be extremely useful for map testing.
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Postby HobbsTiger1 » Mon May 16, 2005 9:06 pm

Not really, just use iddqd. If you need to be damaged then you should go through the map, and if you die iddqd until you get to where you where and iddqd again (turning it off)
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Postby Risen » Mon May 16, 2005 9:13 pm

Actually, I agree that it would be useful.

But it's certainly not necessary, or anything I'd even consider a priority.
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Postby CtrlAltDestroy » Mon May 16, 2005 9:16 pm

Not really, just use iddqd. If you need to be damaged then you should go through the map, and if you die iddqd until you get to where you where and iddqd again (turning it off)


My point exactly. That is annoying and time consuming, and a resurrect command would be a wonderful shortcut. I mean, you can practically do everything else with the console.

It doesn't seem like it would be a difficult feature to add, anyway.
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Postby HobbsTiger1 » Mon May 16, 2005 9:33 pm

While it would be nice to have those of us with more patience don't care that much. I may come off as a bit...ah assholeish when I say this but I origionally thought when I read this "don't die" and that was it. Then reason kicked in and I posted what my second thought was. No matter what my thought is, it may be a nice to have, but not a need to have most definetly.
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Postby Sir_Alien » Mon May 16, 2005 10:09 pm

Someone (Risen or Nightmare or maybe someone else...) said that having two keybinds, one to give 100 points of health and the other to give you a certain amount of ammo (100 bullets, 50 shells perhaps) is the best idea.

It's a great way to test your map. You can record how many times you've used each bind, and that will give you an idea of how much more health/ammo your map requires.

I use it, and it's perfect.

Also, it's pretty much what you want, only more practical and effective.
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Postby Cutmanmike » Tue May 17, 2005 1:22 am

Sir_Alien wrote:Someone (Risen or Nightmare or maybe someone else...) said that having two keybinds, one to give 100 points of health and the other to give you a certain amount of ammo (100 bullets, 50 shells perhaps) is the best idea.

It's a great way to test your map. You can record how many times you've used each bind, and that will give you an idea of how much more health/ammo your map requires.

I use it, and it's perfect.

Also, it's pretty much what you want, only more practical and effective.


So hurry up and show us the perfectness
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Postby Risen » Tue May 17, 2005 5:10 am

Sir_Alien wrote:Someone (Risen or Nightmare or maybe someone else...)


It was me. That's the method I use to test with, and is quite good enough on its own. It's also more accurate than this would be. However, if you get hit too fast, it can't save you.
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Postby Sir_Alien » Tue May 17, 2005 6:44 am

Still, it's a great idea and works very well.
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Postby Cutmanmike » Tue May 17, 2005 7:28 am

addbot; removebots
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Postby Bio Hazard » Tue May 17, 2005 5:21 pm

cutmanmike wrote:addbot; removebots

That works, But then you have to get back to wherever you were
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Postby Enjay » Wed May 18, 2005 3:36 am

A resurrect comand would be useful IMO. I have been testing maps many times and died somewhere inconvenient. OK, I know about aliases and key bindings, and I know that perhaps I should save more often in these circumstances, but resurrect would really help.

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Postby Hirogen2 » Thu May 19, 2005 9:36 am

CtrlAltDestroy wrote:My point exactly. That is annoying and time consuming, and a resurrect command would be a wonderful shortcut. I mean, you can practically do everything else with the console..

That would defeat the purpose of savegames! You can't do that, Doom would not be "classic" anymore!
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Postby Risen » Thu May 19, 2005 10:09 am

Who cares? It would obviously be classed as a cheat.
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Postby Cutmanmike » Thu May 19, 2005 2:05 pm

Bio Hazard wrote:
cutmanmike wrote:addbot; removebots

That works, But then you have to get back to wherever you were


Noclip
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