[SPRITES] Spriting Carnival!!

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Nomakh
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Re: [SPRITES] Spriting Carnival!!

Post by Nomakh »

The Philosopher wrote: Wed Sep 20, 2023 4:27 pm "Volkov" edit of DeeDeOZ Paratrooper
Oh, looks nice. I would like to see the full spritesheet in future.
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Made a proper spear of destiny sprite using JoeyTD's (I think) Sod sprite as a base
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

Superdave938 wrote: Thu Oct 05, 2023 5:12 am Made a proper spear of destiny sprite using JoeyTD's (I think) Sod sprite as a base
so the three fire frames was done by TerminusEst13, the stabbing frames was by me.

are you okay with me using this in WND? and can you send me those frames in a sheet?
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

JoeyTD wrote: Sat Oct 07, 2023 9:58 am
Superdave938 wrote: Thu Oct 05, 2023 5:12 am Made a proper spear of destiny sprite using JoeyTD's (I think) Sod sprite as a base
so the three fire frames was done by TerminusEst13, the stabbing frames was by me.

are you okay with me using this in WND? and can you send me those frames in a sheet?
Sure thing
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Demons mugshots
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Re: [SPRITES] Spriting Carnival!!

Post by RevanGarcia »

Sonik.o.fan wrote: Thu Oct 12, 2023 1:24 am
Demons mugshots
Yes, YES!!! Skeleton mugshot, yes!
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

BJ player sprite redo
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Doom pallette cube
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Re: [SPRITES] Spriting Carnival!!

Post by MrResident »

First set of mugshots for WIP mod stuff. Actually pretty happy with these so far.

download/file.php?mode=view&id=45182
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All the basic damage levels and invulnerability.
All the basic damage levels and invulnerability.
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



My iteration of vanilla Beretta, where i tried to make it look more like its IRL counterpart
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Re: [SPRITES] Spriting Carnival!!

Post by CherubCorps »

Hand mirror
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Dos style Wolf 3D SNES sceptre
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

I don't know if this will be of any use to anyone but, a long time ago (there has been a pandemic and everything since) I started this. However, I neither had the talent not the time to complete it.

My idea was that it would have a ranged attack similar to the Hexen original, but more Doom appropriate, and also a double punch melee attack. The original idea behind this was that it would use Ready, Punch1, Ready, Punch2 as the sequence. However, when animated, it looked horrible, far too comical and stilted.

So, disheartened by knowing that I couldn't pull off better punching frames, I gave up before even trying to make some death frames (I thought that it should probably fall over as a corpse, rather than shattering like its icy Hexen counterpart).

Anyway, use it or not, it's there fore the taking (or not). Click on the pic for the PNG original in the Doom palette.

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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Doom 3 SSG angled view sprite sheet
commissioned by Samikaze
free to use
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

ShallowB wrote: Thu Aug 04, 2022 10:37 pm The zombie apocalypse is going well!



The zombie marine is complete, so even though ammo is still scarce, it should now be possible to at least finish most maps by rationing resources and hunting down and scavenging supplies from zombie marines.

Two variants in the spoiler, one with the zombieman crew cut, and one baldy like the shotgun guy.

I'm translating them with ["112:120=128:143", "121:127=236:239"] for the zombieman and ["112:120=104:111", "121:127=5:8"] for the shotgunner, but you can obviously do whatever you want with these. No XDeaths because I'm just reusing the vanilla ones, and the attacks only have 4 rotations because I got tired of this sheet, but there is an alt death because variety is fun!
Spoiler:
Credit to Solmyr and Metal_Spaghetti for the melee marines. Probably OSJCLatford as well? I don't remember for sure, but I've been tinkering with his possessed sprites a lot, as you can see, so there's probably some of them in there too.
A (somewhat) quick concept using the sprite sheet; proper Jumpsuit (aka Maintenance, Engineer, etc) Worker zombies, to theoretically replace osj's attempt using the lower quality Wolfenstein ones.



General art design ideas:
- Replacement of the olive military belt with a more standard normal brown belt
- removal of knee pads
- boots are recoloured black
- player coloured jumpsuit for ez translation
- shrinking + blending of former armour pauldrons, extension of sleeves, replacement of breastplate with zipper (basically make it look less like marine armor and LOOK like jumpsuits)
- a "weapon template" variant so artists can edit their own weapons over the sprites easily (hammers, wrenches, etc) rather than just one or two static sprite sets

probably won't finish it (too much work for my ADHD, and bigger, better fish to fry) [yes that means I am aware of the funny lighting on the left arm] so do with this concept what you will (will YOU be the one to add actually fitting doom civilian zombies?)

Original size here: https://i.imgur.com/gsJkx6r.png
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