YORU NO SEI - NAKU-NARU 2 !

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Joblez_I
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YORU NO SEI - NAKU-NARU 2 !

Post by Joblez_I »

Image
Link to download on itch.io: https://joblez.itch.io/naku-naru-2-yoru-no-sei

Requires GZDoom 4.10.0 or later.

Yoru no Sei - Naku Naru 2 is the sequel / reboot of Naku Naru, the 2019 Cacoaward-winning gameplay mod about a man possessed by an oni mask. In Naku-Naru 2, you play as Oe (Or Oeyama), an Oni sent to the world of the living to defeat the demon invasion that occurs during the events of Doom 2.

Screenshots:
Spoiler:
Lore:
Spoiler:
Credits:
Spoiler:
Some reflections on Naku-Naru 1, myself, and the mod's reception:
Spoiler:
Last edited by Joblez_I on Thu Sep 21, 2023 5:41 pm, edited 1 time in total.
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Deybar_TECH
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Deybar_TECH »

Joblez_I wrote: Thu Sep 21, 2023 1:04 pm the 2019 Cacoaward-winning gameplay mod
Was it necessary???
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Dr_Cosmobyte »

Deybar_TECH wrote: Was it necessary???
Of course it was. Joblez is a very talented modder.

In time: I'm anxious to test it at home.
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Crazy_Deer »

Deybar_TECH wrote: Thu Sep 21, 2023 2:08 pm
Joblez_I wrote: Thu Sep 21, 2023 1:04 pm the 2019 Cacoaward-winning gameplay mod
Was it necessary???
I don't think there's anything wrong for someone to point out their mods got cacowards, pretty sure I've seen some do it as well.

Anyhow so far it's been pretty swell, the animations and sounds are really nice. My only real complaint would be that the damage range can be a bit too big; like the bolt action either one-shotting a pinky or taking 2 shots to kill an imp.
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Joblez_I
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Joblez_I »

Crazy_Deer wrote: Thu Sep 21, 2023 2:29 pm
Deybar_TECH wrote: Thu Sep 21, 2023 2:08 pm
Joblez_I wrote: Thu Sep 21, 2023 1:04 pm the 2019 Cacoaward-winning gameplay mod
Was it necessary???
I don't think there's anything wrong for someone to point out their mods got cacowards, pretty sure I've seen some do it as well.

Anyhow so far it's been pretty swell, the animations and sounds are really nice. My only real complaint would be that the damage range can be a bit too big; like the bolt action either one-shotting a pinky or taking 2 shots to kill an imp.
i'll keep that in mind, naku 1 had a similar issue with the bolt-action and i'll see what i can do to fix it this time around. thank you!
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LossForWords
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by LossForWords »

Deybar_TECH wrote: Thu Sep 21, 2023 2:08 pm
Joblez_I wrote: Thu Sep 21, 2023 1:04 pm the 2019 Cacoaward-winning gameplay mod
Was it necessary???
Yes.

Any more questions?
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Zonky
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Zonky »

Wait, you made a cacoaward winning mod at 16??

That's amazing, you are one talented person man.

Haven't even played the mod yet and I'm already brown nosing lol, I'm gonna give it a shot right now!

EDIT: yeah can confirm, mod good lol
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Gordon Threemen
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Gordon Threemen »

Should be worth mentioning that this needs GZDoom 4.10.0 to run - I apparently last upgraded in the very short window where 4.9.0 was the latest and never needed to upgrade again until now.

Feels pretty nice from what little I played with it, and well-timed considering I just spent the last two weeks or so playing the original. Kind of miss the revolver, but the new pistol feels similarly powerful, and I like that the Type 89 has a melee attack now.
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Joblez_I
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Joblez_I »

Gordon Threemen wrote: Thu Sep 21, 2023 4:44 pm Should be worth mentioning that this needs GZDoom 4.10.0 to run - I apparently last upgraded in the very short window where 4.9.0 was the latest and never needed to upgrade again until now.

Feels pretty nice from what little I played with it, and well-timed considering I just spent the last two weeks or so playing the original. Kind of miss the revolver, but the new pistol feels similarly powerful, and I like that the Type 89 has a melee attack now.
added the version requirement just under the download link, thanks for reminding me!
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Matt Eldrydge
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Matt Eldrydge »

Congrats on the release! I've been playing a bit of the Japanese Community Project with it and quite enjoying it. The added attention to detail in regards to the setting and lore is also welcome, and I particularly love the many health pickups. Keep up the good work!
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Felix_Margarita
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Felix_Margarita »

Beautiful animation and sprite work.
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Valherran
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Valherran »

A reboot eh? Will have to check this out!
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Imp twenty six »

finally created an account on this site just to comment here: this is awesome, great mod.
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by mamaluigisbagel »

I've been playing Naku-Naru 1 since I discovered it (just played it more today, in fact) so this is a very exciting surprise! Will definitely be following and playing this!
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Re: YORU NO SEI - NAKU-NARU 2 !

Post by Zhs2 »

The soundwork in Naku-Naru 1 had a lot more kick to it. In this the sounds feel muted, almost suppressed, and the guns suffer for it. The visuals are great but as it stands I get more out of the experience of playing Doom with Naku-Naru 1 and this arsenal feels very similar to Voyage Infernal (also a good, punchy, but simple take on the Doom weaponset.)
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