
Requires GZDoom 4.10.0 or later.
Yoru no Sei - Naku Naru 2 is the sequel / reboot of Naku Naru, the 2019 Cacoaward-winning gameplay mod about a man possessed by an oni mask. In Naku-Naru 2, you play as Oe (Or Oeyama), an Oni sent to the world of the living to defeat the demon invasion that occurs during the events of Doom 2.
Screenshots:
Spoiler:Lore:
![]()
Spoiler:Credits:
I have been given new flesh. In an ancient, murky past, I saw my old skin
melt before my eyes, stuck in a boiling pot. But I left life as a sinner
long ago. The powers above me have given me a new task.
Lord Enma has instructed me to return to the world of the living in new
flesh, a ghastly, beastly form. I have arisen again to defeat those who seek
to overturn the balance of the cosmos. I'm merely one who keeps the cycle going.
The beasts of another world have invaded Manussa, the human plane. I cannot
allow them to destroy it. I have been made anew, a guardian of the realm of
humanity. If they wish to destroy it, they'll have to go through me.
I have no formal name. Therefore, I shall adopt a temporary name.
- Ōe 大江
Spoiler:Some reflections on Naku-Naru 1, myself, and the mod's reception:
Special Thanks:
-My friend Magdiel, without MUtil and all his contributions this mod wouldn't exist in the state it does
-My friend Gage, who you might know as "Nekomancer", the man who came up with the concept for Naku-Naru 1 and a long time friend of mine
-My friend Quinn, who you might know as "Khan", the original concept artist for the Naku-Naru 1 character and a playtester for both Naku Naru 1 and 2
-The members of Dr. Cosmobyte's discord server, including Dr. Cosmobyte himself
-My cat Precious, a contributor to the mod (check GLDEFS) and my best friend
Credits:
Code:
- Magdiel1012 - MUtil creator, many of the weapons repurpose his code, MUtil can be found here: https://github.com/Magdiel012/MUtil
- The Zdoom Wiki - I often cribbed bits from the Zdoom wiki making this mod, and really it wouldn't exist without the wealth of knowledge there
- hnsolo77 - Used a few lines from the "Bloodlust Sphere" powerup available on Realm667 and modified them for the Oni Mask powerup
Sounds:
- Captain J - Some sounds are from Captain J's Final Doom sound pack
- NWI - Samples from Insurgency(2014) used in the mix for certain weapons
- Chronoteeth - Provided foley used in the mix for the assault rifle sounds
- Gunsoftheworld - Sampled clips of guns operating, namely the Arisaka
- Stock sounds used from various hollywood edge sound libraries
of the late 80s and early-mid 90s, sound foley from John Woo's Hard Boiled and
Terminator 2 in specific
- A few outlying sounds are mixed with Chasm: The Rift sfx, namely the powerups
- A few sound effects (namely the fists/kanabo) are ripped from dragon ball z
- A few sounds used in the mix for powerups are from Streets of Rage 2
- The VO are lines ripped from Yakuza 0, voiced by Hitoshi Ozawa
Sprites / 3D Models:
- Monolith productions - The hands are an edit of Caleb's hands from Blood(1997)
- Dzierzan - Most hands are edits of Dzierzan's extended Blood hand sheet
- Farhan - Used a few of his hand sprites for loading, namely the Arisaka
- Jimmy - Menu, console font are made by Jimmy, available as "Mementwo" on Realm667
- 3D Realms - Some hands are originally from Duke Nukem 3D and Shadow Warrior
- M202 flash 3D model - Model from Devil's Third Online by Valhalla Game Studios
- Arisaka Type 99 3d Model - Model from 7554 by Hiker games
- "Skull downloadable" - Model off Sketchfab, available here: (https://skfb.ly/JrST) by martinjario
Contemporary media I consumed and referenced while working on Naku Naru 2, including other mods:
- Fist of The North Star (Anime)
- Dragon Ball Z (Anime)
- Hellsing (Anime)
- Sun Damage Omen (Doom 2 Mod)
- Terminator 2 (Movie)
- Hard Boiled (Movie)
- Shadow Warrior 2013 (Video Game)
- Yakuza 0 (Video Game)
This mod utilizes concepts from Shintoism and Buddhism, and references material from these texts:
- Ōeyama Ekotoba
- Kojiki
- Nihon Shoki
- Nihon Ryōiki
- Taishō Tripiṭaka
- Bishamonten / Vaiśravaṇa (Not a story, but a god in Japanese Buddhism)
- Gashadokuro (not a story, but a Yokai in various stories)
Spoiler:
Yoru no Sei is a reboot rather than a sequel. I made Naku-Naru when I was
16 years old, and since its release I've changed a lot as a person. I feel that time
washes away a lot of your immediate impressions and lets you reflect on the real
value of what you create, and I realize my priorities have shifted over time when
it comes to what I'd like to do with GZDoom. Naku-Naru was always a fun pasttime,
but with Yoru no Sei I've used modding as a vehicle to expand my understanding of Japan,
and research topics I would not have known otherwise. It's allowed me to think critically
and apply these mythological tales of the past to an enjoyable, entertaining
medium of the present. I think creating art about places I'm not familiar with
allows me to connect with experiences very different to my own, and I hope while
playing you think to do the same. I hope that Yoru no Sei is the beginning of your
conversation with the topics presented, and not the end.
My desire to make Yoru no Sei came from an inadequacy with Naku-Naru 1. I feel
like Naku 1 didn't take advantage of the premise as well as it could considering
the depth of the topic, and the gameplay suffered for it. An Oni protagonist opens
the doors to a lot of possibilites, and could be a very creative and unusual premise
for a mod with unique weaponry and mechanics. In my personal opinion, though I still
appreciate Naku-Naru 1, I think it's a product of the person that made it; a younger
me who just wanted to make cool guns from Japan in Doom. There's nothing wrong with
that, of course, but over time I've become more deliberate with what I make. I tend
to work on mods over longer periods of time and spend a lot of time researching and
writing,creating little worlds to exist in. I spend a lot of time thinking about
storytelling, how we tell stories, and why we make them. I've been on a journey as
of late, trying to understand myself and understand my relationship to art. Doom
related projects(mods, games, what have you) are a very intimate artform, often
being made by small teams or individuals who are deeply passionate and expressive,
and so mods are often reflective of the people who made them. You learn a lot about
the creators by experiencing them; what they choose to focus on, what stories they
tell with their work, and what their work makes you feel when you play it.
Yoru no Sei is a chance to recreate the thrill of Naku-Naru 1 with years more
experience of modding and a new perspective on the creation of mods itself.
The amazing reception I got after the release of Naku-Naru 1 really inspired me
to keep working with GZDoom. It was the first mod I had ever released and the very
positive reception compelled me to keep working on mods. This is my favorite past
time and something I'm really passionate about. There's a huge collection of mods
and games(released and unreleased) under my belt since I made Naku-Naru 1, and
each step of the way led me to release Yoru no Sei. This mod wouldn't exist
without the encouragement, patience, and kindness the Doom modding community
has shown me, and I don't think I would be the same person without it.
Thank you.
-Joblez