How it should look [OpenGL]
How it looks [True color software renderer]
Test wad
Instructions: Start up the wad, then switch to the software renderer. Start a new game on Doom 2's map01, and see that the zombiemen are broken voxels.
Translations on voxels in Truecolor Software are broken
Moderator: GZDoom Developers
-
- Posts: 44
- Joined: Mon Aug 01, 2022 11:52 am
Translations on voxels in Truecolor Software are broken
You do not have the required permissions to view the files attached to this post.
-
- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Translations on voxels in Truecolor Software are broken
I might just move it to On Hold right now. The voxel drawing code is something nobody here wants to touch because it is extremely convoluted.
-
- Posts: 44
- Joined: Mon Aug 01, 2022 11:52 am
Re: Translations on voxels in Truecolor Software are broken
Late reply, but:
An easy fix would just be to disable translations for TrueColor Software like they are disabled in regular software. I was able to do this in my own build by just changing vis->translation to 0 instead of thing->translation.