What mode were you playing on? I've been trying to fix this for a while but can never get the crash to happen my end.siealex wrote: ↑Tue Sep 05, 2023 6:01 am After playing 22 maps in a row, I get this:
VM execution aborted: array access out of bounds. Size = 8, current index = 8.
Called from CCard_MutatingCard.Operation at ... cards/general.zscript, Line 289
... main.zscript, Line 409
... selector.zscript, Line 208
... selector.zscript, Line 83
What can I do to continue?
Doom II, MAP23, GZDOOM 4.11, Corruption Cards 5.1c.
PS, this error is related to the Parasitic Card when it's taken permanently. I returned to MAP22, selected a different card and quicksaved, then completed MAP22 again, now I'm able to proceed further.
[6.3b] Corruption Cards - 200+ cards! New Collector mode!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
- Dan_The_Noob
- Posts: 880
- Joined: Tue May 07, 2019 12:24 pm
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
is there any plan to make a comprehensive readme/file for "card + CCARD ID + image + effect" or something? to make it easier to make/edit custom decks again.
also, could we get another pass over the cards menu layout? once you pass 20-ish cards, it basically becomes unreadable as far as remembering what effects are up.
also, could we get another pass over the cards menu layout? once you pass 20-ish cards, it basically becomes unreadable as far as remembering what effects are up.
- AliciaPendragon
- Posts: 209
- Joined: Wed Jun 07, 2023 8:46 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Location: Gensokyo
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
yeah this issue needs to be patched. And if it cant, Parasitic Card cant appear when its time to pick a card permenantly.siealex wrote: ↑Tue Sep 05, 2023 6:01 am After playing 22 maps in a row, I get this:
VM execution aborted: array access out of bounds. Size = 8, current index = 8.
Called from CCard_MutatingCard.Operation at ... cards/general.zscript, Line 289
... main.zscript, Line 409
... selector.zscript, Line 208
... selector.zscript, Line 83
What can I do to continue?
Doom II, MAP23, GZDOOM 4.11, Corruption Cards 5.1c.
PS, this error is related to the Parasitic Card when it's taken permanently. I returned to MAP22, selected a different card and quicksaved, then completed MAP22 again, now I'm able to proceed further.
- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
Not from me as I already have many things to update/add when making or altering cards. Maybe a public wiki would help, sorta like the drla one.Dan_The_Noob wrote: ↑Tue Sep 05, 2023 7:48 am is there any plan to make a comprehensive readme/file for "card + CCARD ID + image + effect" or something? to make it easier to make/edit custom decks again.
This has been on my list for ages and it's almost time to do it. I need to rewrite a lot of the ui (mainly so I can make some new game modes), and it's going to be a big job but once that's done I can finally make a nice new way to view active cards without relying on ACS. Might be a couple of versions away yet though, it needs to line up with when I get time off work.Dan_The_Noob wrote: ↑Tue Sep 05, 2023 7:48 am also, could we get another pass over the cards menu layout? once you pass 20-ish cards, it basically becomes unreadable as far as remembering what effects are up.
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
A question on the "five assassins" card. Is it possible to prohibit spawning more than one "boss" monster (cyberdemon or spiderdemon) per map? After completing Doom II the mod proposed to keep my permanent cards and I got... TWO cyberdemons and a spiderdemon on MAP01.
PS, do these assassin monsters have double health?
PS, do these assassin monsters have double health?
Last edited by siealex on Wed Sep 06, 2023 2:45 pm, edited 1 time in total.
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
One more strange bug. DOOM II, MAP18 (Courtyard). I took a card that randomly gives demons various properties (makes them big, fast etc.), but I got garbage instead of its name and description. Random characters, then something like "please use original ZDOOM" three or four times, then random characters again. What card was that?
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
I got this card again, it's "Grace of Lilith", now its name is visible.
It displays:
INDEX ENTRY637:CHANGES MANYNFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NON-ZDOOM DETECTED. PLEASE START IN REGULAR ZDOOM (three times)
WHOAMI
TIER: 5
It displays:
INDEX ENTRY637:CHANGES MANYNFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NON-ZDOOM DETECTED. PLEASE START IN REGULAR ZDOOM (three times)
WHOAMI
TIER: 5
- Brohnesorge
- Posts: 506
- Joined: Sat Oct 08, 2016 9:10 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Win10
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
"Cacodemon projectiles are partially invisible": yes, they are almost invisible, but still light up nearby flats. Why?
- Dan_The_Noob
- Posts: 880
- Joined: Tue May 07, 2019 12:24 pm
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
But why does it display "non-ZDOOM detected"? I am using GZDOOM 4.11 pre-release version.That's what Grace of Lilith does. Its working as intended
- Brohnesorge
- Posts: 506
- Joined: Sat Oct 08, 2016 9:10 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Win10
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
because that's what lilith.pk3 does. The whole card is a reference to that. In CC, its not a real error message
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
What card makes cacoes immediately fly up to the ceiling, like balloons?
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
A suggestion on all cards that make monsters fire random projectiles. Use all projectile types EXCEPT (!) cyberdemon rockets. These rockets can easily make levels unbeatable.
- Dan_The_Noob
- Posts: 880
- Joined: Tue May 07, 2019 12:24 pm
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
it's not choosing projectiles, it's random.
also corruption cards works with mods etc, so it's designed to be flexible with all projectiles.
jus YOLO harder if you can't make it past a spot