if to much items/weapons is spawned on the playing field it should be removed to reserve maximum FPS.

Side note: using zandronum for the source port.
Moderator: GZDoom Developers
so, when the items weapons and or spheres spawns in. i would like for it to be a random delay between 35 too like 300 or so, thats when the items/weapons/spheres are removed.ramon.dexter wrote: ↑Sat Jul 08, 2023 12:20 am Hard to find out what you have in mind. So, you want a script that would remove dropped items when there's too many of them? This could certainly be solved in eventhandler.
If your idead was different, please elaborate further.
unfortuantely there is skulltag resources in the mod of mine tbh. without that, it'll give me errors. im so used to playing zandronum tbh.ramon.dexter wrote: ↑Thu Jul 13, 2023 4:37 am You can already use decorate in gzdoom. And on top of it, you can use zscript.
With zandronum, you're limited to pretty outdated decorate. Like, decorate which even dont know anonymous functions, for example.
So, this needs to be tested extensive testing for ACS. im still a novice/intermediate at scripting, im not to advanced at it, if you could show me a couple of Examples of this, that would be great. so i can study it. and perhaps i can test it out with the zandronums scripts. not with zscript. or a zdoom wiki thingy!SanyaWaffles wrote: ↑Fri Jul 14, 2023 2:09 pm There's certain things you're going to simply not be able to do in Zandronum easily or at all, it's why ramon.dexter was telling you that in part.
There's really no easy way to automatically cull items or monsters easily in Zandronum without the use of extensive ACS.