kalensar wrote: ↑Thu Jun 22, 2023 5:59 pm
It is true that damage values are increased on both enemy and player on all difficulties
In a way, yes it is, there's a mapinfo property called "damagefactor" for the skill definitions that defines how much damage is dealt.
example from the highest difficulty on a WIP gameplay mod I'm making:
And I'm not exactly sure about how it increases the damage on the players end however, maybe try something like this:
When the two of them are combined, you can have a skill where enemies die in one shot, but you also die in one shot if that makes sense.