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I'm trying to implement a simple Counter-Strike style scope reticle for a Sniper rifle I made. Its scaled down as it is a large hi-red "texture" technically. It is misaligned and when ever I change the offset numbers in the texture lump it has no effect and stays misaligned, How do I fix this? I've always had a very hard time trying to understand the purpose of texture lumps and through my experiance they just complicate things, but I was told that I need it in order to scale down a HUD weapon sprite.