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Welcome to my armory. Now with MULTIPLE GUNS!! For MAXIMUM demon/zombie/dinosaur/spider/evil robot killing action!!
All guns are made for , an awesome RE-style mod by Jarewill. These guns MUST be loaded after Dwelling Sin to work.
Hope you find these guns useful in your travels.
Spoiler: Update log
1.3b Update:
I updated for 1.3b, and now all guns work with the new ammo system and all of that.
Carbine no longer has damage randomization so that it doesn't gib zombiemen anymore. I couldn't implement a custom damage function and I didn't want to have to deal with event handlers and all that- so now it just does 30 damage.
New mechanic interaction with the magnum pistol. The damage boost goes up with more projectiles, so birdshot gets an extra damage boost with the anti-demonic properties.
The MAGNUM PISTOL
Spoiler: Magnum Pistol
The Magnum Pistol is a 3+1 handgun chambered in shotgun shells that kicks hard and kills demons. Due to its pistol size, it sports slightly less damage, and sports a wider spread than the Benellus. It fires in semi auto, meaning you can pop off shots faster than the B37 can, but you'll hit that 3+1 limit faster too. No magazine needed.
The gun now also works with custom shotgun shells, retaining its demon-hurting properties for the different types! Birdshot gets the most out of this, as the extra damage applies to each individual pellet, making it more effective- but buck and slug still get a rather powerful bonus against demons.
Spawns on Super Shotguns or on Shotguns.
Spoiler: technical info
class name is SinMagnumShotgun for console shenanigans
The 10MM CARBINE
Spoiler: 10mm Carbine
The 10mm Carbine is a long gun that shoots 10mm bullets. It has low recoil, and the long barrel means that your shots are more accurate and do a mite more damage. This gun is compatible with all of the SMG's attachments due to it reusing the same receiver. However, there is no burst or fully-automatic firemode- trust me, you won't miss it when you hit every shot.
The Carbine will replace an SMG 1/3 of the time.
Spoiler: technical info
For technical reasons, the Carbine's damage has been normalized to just 30: the midrange of its 15-30-45 damage because otherwise it would gib zombiemen 1/3 of the time!! not good!!
class name is SinCarbine for console shenanigans
The 6.5MM PDW
Spoiler: 6.5mm PDW
The 6.5mm PDW is a small gun, small enough to fit in all spaces a pistol could- while taking full 6.5mm rifle magazines. Don't let its size fool you- this small package kicks like a mule and sprays like a hose with a kink in it. This gun, though it can't take any attachments, has two barrels that spit hot lead. It's also open-bolt, meaning that you can't chamber it- but at least you won't have to worry about racking the bolt!
The PDW will replace a Chaingun 1/5 of the time.
Spoiler: technical info
class name is SinPDW for console shenanigans
Last edited by MonoculusRift on Thu Feb 01, 2024 5:08 pm, edited 4 times in total.
I'm not able to use any of these 3. I'm loading them after the main mod on GZDoom 4.10.0, but each one gives the exact same error: "Attempt to override non-existent virtual function HandleSprite"
That's too bad. However, I've discovered that I can load 10mm into the 6.5mm mags/boxes and vice versa, so that might make these weapons a tad obsolete anyway.
Delinquent wrote: ↑Tue Nov 28, 2023 12:49 pm
That's too bad. However, I've discovered that I can load 10mm into the 6.5mm mags/boxes and vice versa, so that might make these weapons a tad obsolete anyway.
That is a bug and will be fixed in the next version.
In the meantime I have contacted the mod's author to see if we can get this mod compatible with DSin again.
I updated for 1.3b, and now all guns work with the new ammo system and all of that.
Carbine no longer has damage randomization so that it doesn't gib zombiemen anymore. I couldn't implement a custom damage function and I didn't want to have to deal with event handlers and all that- so now it just does 30 damage.
New mechanic interaction with the magnum pistol. The damage boost goes up with more projectiles, so birdshot gets an extra damage boost with the anti-demonic properties.