[Sprites][Weapons][Monsters] Deon's Resource Shack

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Deon
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[Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

I've been making a lot of small mods for myself to learn ZScript recently.
As the result, I have a lot of somewhat or sometimes heavily changed sprites which others may find handy.

Deckard's Gun
The pistol from Bladerunner. Fully sprited by me. I will turn it into a proper PK3 with code somewhat later.


Revolver
Code + Doomguy hands + Sounds + Reload frames
Original author: Doom Nukem, Carbon Dioxide
Sprite additions, edit: Deon (full reload animations, smoother shooting, Doom gloved-hands)
Coding: Deon (weapon, reload function, casings).
Screenshot/spritesheet (Preview only, get the actual mod, everything is prepared, no need to cut it)
Spoiler:
Demonstration:

Download link


Mutant sprites
(original by NMN and Cage) turned into real similarly paletted roster of enemies:
Demonstration:

Download link

Human enemies (Blackguards)
Male, Male with SMG and Female

Demonstration:

Download link

Scav
Spoiler:
Demonstration:



Tactical ZSpecOps
Here's a de-zombified version of ZSpecOps, with two death types and grenade throwing sprites.
Base sprite from: Realm667 (Authors: Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard)
Preview:


Download link
Last edited by Deon on Tue Dec 14, 2021 4:05 pm, edited 8 times in total.
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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

New monsters are up, enjoy.
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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

New Blackguard sprites (male/female) and sounds are up for your usage.
The male version has 3 alt deaths.

P.S. Changed sound/sprite folders to a proper PK3 with a code, so they are easy to play with or implement in your mod now.
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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

Working on a simple headswap for pink hair/futuristic visor variant, to add some variety. This should be done in no time, and I like the style:

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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

My first own gun from scratch is up:

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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

...
Last edited by Deon on Sun Dec 12, 2021 8:59 pm, edited 1 time in total.
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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

Scav sprites are up!
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Deon
Posts: 232
Joined: Thu Oct 08, 2020 10:44 am

Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

Here's a de-zombified version of ZSpecOps, with two death types and grenade throwing sprites.

Preview:


Proof that it's done:
Spoiler:

Download link is in the first post (https://drive.google.com/file/d/1y9Ngrj ... sp=sharing)
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Deon
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Deon »

I took Sonik.O.Fan's Turok's pistol, made it bigger and put it in a bigger hand, to fit with other guns I use in my game.

I've also made an ironsights sprite. Enjoy.

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Hexereticdoom
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Hexereticdoom »

Nice stuff, man! :thumb:

I'm quite sure some of these shall be useful in any future updates of my mods... :yup:
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Nomakh
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by Nomakh »

Cool stuff we got there) Are there any plans to make more human enemies sprites? For example - dezombified melee scientists dressed as common humans maybe, representing some kind of thugs and\or rioters? It would be perfect if their colours will be easily-translated (classic green and blue, maybe - pink eyes and hairs for more advanced colour translations).

And may I get the Scav as separate sprites? Yeah, there is spritesheet above, but it would be nice to get his sprites like other guys here.
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RonLiving
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Post by RonLiving »

superiour

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