the MBF21 Expanded DOOM Bestiary project (MEDB)

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MObreck
Posts: 64
Joined: Fri Sep 04, 2020 8:08 pm

the MBF21 Expanded DOOM Bestiary project (MEDB)

Post by MObreck »

Hello, welcome to the MBF21 Expanded DOOM Bestiary project, or MEDB for short.

It is a resource wad that adds 21 new DOOM themed monsters, mostly low to mid tier, for level designers to use. All the new monsters were coded in MBF21, an expanded version of Dehacked that has a robust number of compatible sourceports. No vanilla DOOM/DOOM2 monsters get replaced by this expansion and are fully available to mix with the new monsters.

DOWNLOAD LINK HERE.
ALTERNATE MODDB BASED LINK
Also included is an optional plugin that makes the new monsters appear in the THINGS menu of the DOOM Builder family of level building tools.

Here is a preview Video. Special thanks to Spectere for providing this playthrough and providing development feedback:


Compatible Ports that have been tested:

- DSDA-DOOM (v0.25.6 tested)
- DOOM Retro (v4.8.1 tested)
- From DOOM With Love (v2021.10.12 tested)
- Nugget DOOM (v1.12.0.0 tested)
- WOOF (v10.5.1.0 tested)
- GZDOOM (v4.10 and v4.7.1 tested)
- LZDOOM (v3.88.2 tested)
NOTE: for better compatibility GZDOOM/LZDOOM are setup to ignore the MBF21 scripting and instead use replicas of the new enemies created in Decorate. The Decorate versions' behavior is functionally identical to the MBF21 versions.


Ports that have compatible dev builds:

- Eternity Engine tested (v4.03.00 tested. get one of the development builds here)
- QZDoom (vg4.5pre-997-g765768508 tested. get one of the development builds here)

Source Ports that in theory should work but I have been unable to test:

- ReBoomExperimental (Seems to be defunct, can't find any active download links)

Source Ports that don't work:

- PrBOOM+ (Doesn't support MBF21, use DSDA-DOOM, which is built from PrBOOM+)
- Odamex (MBF21 support has issues. Decorate support is outdated, relying on older, bugged script commands for shooting custom projectiles).
- Delphi DOOM (Incomplete MBF21 support, many of the monsters malfunction)

Big List of Credits:
Spoiler:
Last edited by MObreck on Thu Apr 27, 2023 3:03 pm, edited 3 times in total.
yum13241
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Re: the MBF21 Expanded DOOM Bestiary project (MEDB)

Post by yum13241 »

QZDOOM...
Are you sure you didn't download a release build? You're supposed to test QZDoom with devbuilds.

Anyways, this looks pretty cool.

Maybe this thing will get me to make an MBF21 map...

EDIT: Can you please upload to a place that isn't NexusMods? That site requires an account.
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MObreck
Posts: 64
Joined: Fri Sep 04, 2020 8:08 pm

Re: the MBF21 Expanded DOOM Bestiary project (MEDB)

Post by MObreck »

yum13241 wrote: Tue Apr 25, 2023 5:37 am
QZDOOM...
Are you sure you didn't download a release build? You're supposed to test QZDoom with devbuilds.

Anyways, this looks pretty cool.

Maybe this thing will get me to make an MBF21 map...

EDIT: Can you please upload to a place that isn't NexusMods? That site requires an account.
Ah, didn't realize QZDoom was doing the same devbuild thing as Eternity Engine. And yes, the newest devbuild does work. Always good news to have another working sourceport.

I'm short on time before work at the moment, but I'll update the info and look into setting my mod up with an alter link on MODDB tonight. For now here's a temporary link:
https://www.sendspace.com/file/o62ar8

EDIT: Added the Moddb alternate download link. As of now still waiting for the files to be authorized.
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MObreck
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Re: the MBF21 Expanded DOOM Bestiary project (MEDB)

Post by MObreck »

I discovered my DOOM Builder plugin does not work correctly with Ultimate DOOM Builder. I've uploaded an alternate version of the plugin for Ultimate.
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