Man, this thing is *extremely* cool -:) One problem that I'm having 'tho. Note that although I'm not a DOOM level creator/editor, but am not new to the DOOM scene (to say the least LOL!).
I created a level using a 65x65 grayscale BMP format image, used ZDBSP to build the nodes, an decided to try to retexture the resulting level using ZETH. Every level that I created with the utility caused ZETH to crash to a miserable death.
I then tried smaller BMPs for the original image with the utility (thinking that tmaybe there were too many sectors in the resulting maps, causing ZETH to crash), but had the same results.
Any ideas?
@Grubber, Any chance for an "export" feature, to export any DOOM level to a grayscale height map
<LOL>?