[1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

Projects that alter game functions but do not include new maps belong here.
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DrPyspy
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Re: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

Post by DrPyspy »

Hmm, I had that happen briefly during co-op testing, but couldn't recreate it. Sounds like trying to skip it too fast might be the cause! I'll look into it, thanks for letting me know.
Gez
 
 
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Re: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

Post by Gez »

Completely random bug report: in TEXTURES.font, HFONTY is defined with a width of 9, that gives it one column of the letter Z's pixels. It needs to be only 8 pixels wide.
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DrPyspy
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Re: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

Post by DrPyspy »

Hello! This is an advance notice that I will no longer be posting updates in this thread for the foreseeable future. Instead, I will be posting all future updates to the Doomworld thread. You can also check out my Twitter and my webzone!
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armymen12002003
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Re: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

Post by armymen12002003 »

Thank you for letting everyone know cause I was wondering what happened to you man
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