- I wish there was an easy way to find out when my guns' magazine ammo is running out, besides pistols and revolvers(easy to figure out already, so). Reloading can be a fickle thing during the gunfight. Either it being HUD visual or in audio feedback, always would be nice. Unless i can find a way to toggle it, i cannot reload them guns manually. Have to empty the gun first or just pick up a fresh one.
- Comic style effects when shooting are so much satisfying!! But the ones coming from Shotguns and Pistols seem quite large compared to Automatic ones'. They can block half the screen. I can turn this off right away but it's a hard choice. So awesome just to deactivate.
MP5SD lacks such an effect, speaking of. It's silenced, i know. But kinda expected it to throw
pewpewpewpewp
- M-72 LAW is SUPER explosive! But its pickup sprite is colored grey, while it's brown in first person. And not sure why this is the only explosive weapon that kills me.

Also, i was able to get the weapon by not punching the secret wall for some reason.
- Punishment Time is one of the things i really like about this mod. Frank goes completely judgemental with two Combat Knives in his hands! Tho i get the nearly-invulnerable damage resistance since he's no demigod, but some damage boost to handle stronger enemies wound be nice.

- If you haven't noticed, that's Ithaca 37 Shotgun dropped on water. It's somehow completely submerged.
- Feels kinda weird not seeing explosives in Rocket Launcher replacer. M1 Carbine do come with M203 but i get no ammo for it. An extra hand grenade would be reasonable, at least.

- The extend text overlaps with the stage introduction one.
- I just noticed that USAS-12 is very powerful but has smaller recoil compared to other powerful Automatic weapon, M-60 HMG. Weirdly enough.
- Uzi SMG's zoom-out effect remains until you open fire again. Caused by reloading after emptying the whole magazine.
- It's possible to exploit the scoring by killing unlimited numbers of Lost Souls spewed out of a Pain Elemental. With M1911 akimbo in a safe place, you're all set.

- Thrown weapons
(like this Lance right here) cannot activate punchable doors. Except Boomerang, though. That's the only weapon activating properly.
- I might need some punisher facts but i'm sure Frank would freak the hell out if he ever killed an innocent by complete accident. Seems like there's no penalty for being not careful in the mod. Score decrease, maybe?