leileilol wrote: ↑Sat Apr 01, 2023 4:27 pm Doom engine quicksaving was never really "quick" in the mandatory picking-of-a-slot and the likewise for the load (and the confirmation). Quake just had a save quick / load quick default keybinds, which are saves that don't involve the save menu. Supposedly the Nerve'd Doom does the same. The less of that save menu time, the better IMO.
That's really my issue as well. What I imagine is a system where only the 'rotating' feature is present, but setting the number of quicksaves to 1 will always overwrite the same one.
What bothers me most is the confirmation messages, because they make the entire thing anything but 'quick'.