Pour Liberté!

Projects that alter game functions but do not include new maps belong here.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: Pour Liberté!

Post by TheRailgunner »

Glad to see you fixed the quick melee bug - that said, did you mean to make the pistol this strong?

Image

I only shot the dude once, which seems like a lot for a starting weapon.
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

I did, the Mauser is meant to be a workhorse weapon, since the shotgun slot is occupied by the Auto-5.
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Madsora22
Posts: 11
Joined: Sat Sep 19, 2020 5:00 pm

Re: Pour Liberté!

Post by Madsora22 »

I really like it so far! Although it seems there's a slight bug with running it with Chex Quest, being that it doesn't spawn any weapons, so I am stuck with only the mace and Mauser.
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potetobloke
Posts: 248
Joined: Wed Dec 07, 2016 12:07 am
Graphics Processor: nVidia (Modern GZDoom)
Location: In a chemical world

Re: Pour Liberté!

Post by potetobloke »

this is genuinely the mod ever

please give it a try
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Death_Ripper666
Posts: 58
Joined: Tue Jul 13, 2021 9:08 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Pour Liberté!

Post by Death_Ripper666 »

This is soooo good!! This is what survival horror mix with WWI weapons should be!!
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hitmanx
Posts: 428
Joined: Sat Dec 18, 2004 4:58 am

Re: Pour Liberté!

Post by hitmanx »

This is your best mod yet!
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Felix_Margarita
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Re: Pour Liberté!

Post by Felix_Margarita »

Dang man, how big is your mod portfolio?? This looks cool.

Going to give this a whirl at some point.
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Deon
Posts: 236
Joined: Thu Oct 08, 2020 10:44 am

Re: Pour Liberté!

Post by Deon »

Now that April Fools is over, any chance to get the actual mod? Pretty please? :)
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

Deon wrote: Sun Apr 02, 2023 8:58 am Now that April Fools is over, any chance to get the actual mod? Pretty please? :)
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Nems
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Re: Pour Liberté!

Post by Nems »

Deon wrote: Sun Apr 02, 2023 8:58 am Now that April Fools is over, any chance to get the actual mod? Pretty please? :)
Have you tried the link in this quote?
Dr_Cosmobyte wrote: Sat Apr 01, 2023 2:53 pm Dammit.

Here, try this MEGA link:
https://mega.nz/file/2UIgVR5C#IvkHKZxEb ... Gwsn9DoV6U

Have fun!
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Deon
Posts: 236
Joined: Thu Oct 08, 2020 10:44 am

Re: Pour Liberté!

Post by Deon »

Yep, that's why I asked :). I haven't seen that gameplay demo in a while, thanks. I am curious if there's a real thing, or if AF is going to continue, hehe.
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

Until now, there is no gameplay mod, some people already asked me that, as well.

But the joke was good.
Artman2004
Posts: 197
Joined: Sat Aug 31, 2019 11:59 pm

Re: Pour Liberté!

Post by Artman2004 »

Pretty good effort here. However, it's odd that you replaced the Icon of Sin with a weird raptor-pig thing. What was your intention here?
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Lim0n4eG
Posts: 41
Joined: Wed May 06, 2020 2:50 pm
Location: Russian Federation, Azov town

Re: Pour Liberté!

Post by Lim0n4eG »

Is there any resource where all your mods would be collected?
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Dr_Cosmobyte
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Re: Pour Liberté!

Post by Dr_Cosmobyte »

I'm planning to pack all my things and move to Google Drive, because Mediafire started to be problematic recently.
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