Bringing up iwad/brightmaps screen in linux? Shift doesn't work
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We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Bringing up iwad/brightmaps screen in linux? Shift doesn't work
I have them working by autoloading them in the ini file, but shouldn't there be a startup screen like on windows? I do get prompted about multiple wads but no mention of holding shift to bring the screen up again, and no mention of widescreen support, lights, brightmaps etc.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
In a perfect world, we'd have a cross platform GUI toolkit that respects the user's theme. That doesn't exist, so on Linux you'll need to edit your INI.invictius wrote: but shouldn't there be a startup screen like on windows?
Welcome to the Tux club.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
Except that such a screen does exist, if you have more than one IWAD available and have not specified one when you run the program.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
If you've ever used Linux before, you'll know that only the IWADs show up. Why? I already answered.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
There's two different possible IWAD pickers in Linux. If the kdialog program is available, it'll use that to display a dialog that lets you simply choose an IWAD. If not, and GZDoom was built with GTK support, it'll show a more comprehensive dialog box using GTK. Perhaps the GTK-based dialogs should take priority over kdialog, since the latter is more limited with what it can do.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
Mine only shows the IWAD but I don't use KDE.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
Doesn't matter if you use KDE or not, only if the kdialog binary exists and runs without error. If it does, you get a basic IWAD selector GUI to start a game with, but if I disable the kdialog check in the source and let it use GTK instead, I get a different IWAD selector that has video settings (for switching OpenGL/Vulkan/OpenGL ES and Full screen mode), toggles for Lights/Brightmaps/Widescreen, and a couple more things.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
kdialog was a better choice at the time it was coded but that is out of date now with the new improvements to the GTK version of the dialog.
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Re: Bringing up iwad/brightmaps screen in linux? Shift doesn't work
We could solve the problem by using whiptail instead! /s For a more serious solution, swap the check around.
And don't worry about theme consistency, it's pretty easy to set up on KDE, and a bit harder for GTK DEs.
(the only reason I don't use KDE is because it uses too much resources)
edit: kdialog doesn't even exist on my system.
And don't worry about theme consistency, it's pretty easy to set up on KDE, and a bit harder for GTK DEs.
(the only reason I don't use KDE is because it uses too much resources)
edit: kdialog doesn't even exist on my system.