ArmyOfOZ [modern/human monster replacer]

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DeeDeeOZ
Posts: 193
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

Yay Feedback. Always love some Feedback. :D
armymen12002003 wrote: Mon Mar 06, 2023 3:15 pm One more thing any chance of having some of the replace the friendly scripted marines?
This is already being worked on!, will be very simple to do just need to find some time (work sucks this week)
Dr_Cosmobyte wrote: Mon Mar 06, 2023 9:33 pm Thanks a lot for the mention! Really awesome!
No problem, all your mods are pretty damn good and also very cross compatible which gets my tick, But I have a particular fondness for Nightshift.

I still need to sit down and see if the flashbang/grenade thing works good. and was considering some minor enemy tweaks.
User avatar
DeeDeeOZ
Posts: 193
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

So, for anyone that's interested the ArmyOfOz buddies, marine replacements are pretty much complete.

Screenies spoilered for sanity
Spoiler:
-they have absolute zero AI so function like regular monsters but do unique damage so they can shoot enemies and not hurt each other.
-they are also not friendly as standard so you can use them as extra enemies on obilge/obsidian maps. So you need to summon them with the summonfriend command if you want allies.
-also friendly fire is a thing so you can shoot them and they can catch you in a crossfire

ROSTER AS FOLLOWS
Spoiler:
DOWNLOAD here
https://www.dropbox.com/s/drhzz29vw1qd1 ... s.zip?dl=0
-let me know what you think
-this is super basic but hopefully someone can have fun with it.

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