FadeMe - Universal corpse fading

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CantSleep
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FadeMe - Universal corpse fading

Post by CantSleep »



FadeMe, a universal & smart corpse fader for GZDoom

Don't like the bodies of your enemies cluttering your territory? FadeMe will fade out corpses and remove them from the map after its animation stops and some time (sv_fadeMe_time) passes. If the map contains any kind of monster that can resurrect the dead (anything with a Heal state like Arch-Viles), fading will automatically be disabled for resurrectable corpses until all of the healers are dead.

The amount of time corpses stay before fading out can also be configured through the main Options menu.

DOWNLOAD: https://github.com/LocalInsomniac/FadeMe/releases
DarkkOne
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Re: FadeMe - Universal corpse fading

Post by DarkkOne »

I really love this as a concept, and wanted to suggest a few other ideas for when corpses should/shouldn't state. (I know nothing about Zscript, so no idea if any of these are even feasible.) And if you don't want ideas/suggestions, feel free to ignore this. Just really excited by the idea of this mod, and wanted to throw out some things I could definitely imagine being useful.

The biggest one to me is an option "don't fade while in line of site." Rather than a gradual fade, it might make sense to have a mode where corpses vanish instantly, if they've been out of sight (either offscreen, or just can't create line of sight to a player) for a certain amount of time.

Maybe, an option to only apply this to gibs / blood decals / etc. So the carnage can be faded, but the specific bodies can be left behind (or, maybe even an option to invert this, so gibs and decals stay around but corpses don't.)

Destructible corpses - an option to decide whether these fade (if they can even be distinguished), or only "final state" corpses fade (especially since some mods might allow a player to do corpse explosions or resurrections on 'whole' corpses, and the fade might be wanted to clean up no-longer-usable ones, assuming mod creators can make sure the corpses have the right properties to interact properly with your mod).

And lastly, for my immediate ideas, the ability for mod authors to set corpses to "do not fade" or custom fade times / properties, to interact with your mod.
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