What mod uses the most keybinds?
-
- Posts: 426
- Joined: Fri Aug 03, 2012 6:44 am
What mod uses the most keybinds?
I can't think of any, can only think of mods with many options in their own dedicated options menu. I want an excuse to use a mouse with a lot of buttons and bind all the mod functions to it, but I can't think of any that have functions beyond, basically, aim down sights. I guess I could just bind useful commands like crouch, mdk, noclip, nextmap etc...
-
- Posts: 479
- Joined: Mon Sep 23, 2019 1:03 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional 64-bit SP1
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Doomworld Forums
Re: What mod uses the most keybinds?
I think that if you're using a class with Force Powers, Xim's Star Wars Mod has an absolute truckload of important keybinds.
Or, you know, you could do Hideous Destructor. I've never played it myself, but it seems to me like it'd be complicated.
Or, you know, you could do Hideous Destructor. I've never played it myself, but it seems to me like it'd be complicated.
-
- Posts: 16
- Joined: Sat Jul 04, 2020 7:28 am
- Graphics Processor: nVidia with Vulkan support
- Location: Lojbanistan
Re: What mod uses the most keybinds?
Yeah, I'll second Hideous Destructor. It has oodles of keybinds.
Granted, many of them are unnecessary to basically play, but it's there.
Granted, many of them are unnecessary to basically play, but it's there.