Gallery of Useless Bumps

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Moderator: GZDoom Developers

Doge
Posts: 11
Joined: Wed Aug 18, 2021 8:45 pm

Re: [WIP] Rewards (Chests, Enemies Loot and Completionism)

Post by Doge »

Is this still alive?

its been 3 years and i been interested since it was announced
Le Pigg
Posts: 3
Joined: Sun Oct 09, 2022 10:24 pm
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)

Re: Iron Snail [New v2.0 test 30/10/21]

Post by Le Pigg »

Is this mod still alive? I think its one of the best mods I've played, I hope its still being worked on.
MrChuckles
Posts: 1
Joined: Wed Jun 01, 2022 4:34 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Post by MrChuckles »

Is this mod still being worked on?
Lbamfoe
Posts: 1
Joined: Sat Dec 03, 2022 9:36 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: Blood flicker

Post by Lbamfoe »

I had a glitch where the blood pools would be vertical to the ground and clip through the dead bodies. I turned on Video Mode, Render Mode, Hardware Acceleration and it flattened the blood pools.
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Ferretmanjcdenton
Posts: 336
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [minimod][v0.2] Warm Reception

Post by Ferretmanjcdenton »

m8f wrote: Mon Aug 03, 2020 10:39 pm Now it can wake up deaf monsters.

Version 0.2 released.

Changelog:
  • lower GZDoom version requirement to 4.3.3;
  • fixed turning enemies away;
  • added an option to wake up even enemies in ambush;
  • added an option to imitate hot starts.

He asked you for help and you did it in 1 hour ? That's AMAZING !
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Unregret
Posts: 130
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!

Post by Unregret »

Somebody plz revive this mod.
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Unregret
Posts: 130
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: [WIP] D00MCΞNTΞR·AИYWHΞRΞCITУ

Post by Unregret »

is this even real???!!
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Unregret
Posts: 130
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]

Post by Unregret »

Scratch my head.... where is it?
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BROS_ETT_311
Posts: 205
Joined: Fri Nov 03, 2017 6:05 pm

Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]

Post by BROS_ETT_311 »

Unregret wrote: Fri Jan 20, 2023 5:20 pm Scratch my head.... where is it?
Both this page and it's author haven't been active in years, no need to necrobump.
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wildweasel
Posts: 21643
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!

Post by wildweasel »

Unregret wrote: Fri Jan 20, 2023 9:02 am Somebody plz revive this mod.
Unregret, please start checking how old threads are before you reply to them. Don't bump them if you don't have a good reason or question about it.
MeinLebenManst1917
Posts: 5
Joined: Fri Jul 09, 2021 10:36 am
Graphics Processor: Not Listed

Re: QUAKE in DOOM-E1M1 Crossover

Post by MeinLebenManst1917 »

lulle wrote: Tue Jun 14, 2022 8:00 am Ha yeah xD. But I'm trying to get around without ripping any copyright stuff.
If you like this one, try the enhanced version in my multimod:
viewtopic.php?f=42&t=75508
Can't access it.
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Unregret
Posts: 130
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!

Post by Unregret »

I'm curious about the progress too.
EmperorGrieferus
Posts: 93
Joined: Wed May 31, 2017 5:39 am

Re: RenderRadius and sliced rendering

Post by EmperorGrieferus »

Nash wrote: Thu Feb 18, 2021 12:26 am So I gave this branch a spin out of curiosity and holy crap. What kind of wizardry is this. :D :D :D




Paletted VS true color. Both OpenGL backend. Eviternity, heavily gameplay modded (my own mods). Has dynamic lights enabled in the TC one.

400 FPS / 200 FPS respectively, at 1080p. This is crazy. I've never seen software rendering perform this fast before!

Hardware:

Processor Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 3192 Mhz, 6 Core(s), 12 Logical Processor(s)
RAM 16 GB
RTX 2080
What decals are you using? They look very spicy!
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ExtinctDoomStudio
Posts: 22
Joined: Tue Jul 26, 2022 11:40 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional
Graphics Processor: Not Listed
Location: Poland

Re: [RESOURCES] Dom Banger's Might·y Weapon Material

Post by ExtinctDoomStudio »

Come back man! You haven't posted in a while
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DELTAtheDboi005
Posts: 186
Joined: Tue Apr 05, 2022 3:43 am

Re: [Proof of Concept] Doombike

Post by DELTAtheDboi005 »

Captain Ventris wrote: Tue Sep 28, 2021 5:49 pm This is really cool! I hope someone picks it up and makes something awesome.
I have no idea who woul-


...



Wait I think I know who would use this... 8-)

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