Universal Ambience 1.7 - Dynamic map sounds (not music)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
McTed
Posts: 9
Joined: Sat Apr 23, 2022 9:32 am

Universal Ambience 1.7 - Dynamic map sounds (not music)

Post by McTed »



Description + Download
Spoiler:
Credits
Spoiler:
Editing permissions
Spoiler:
Last edited by McTed on Sun May 22, 2022 7:36 am, edited 7 times in total.
Skrell
Posts: 327
Joined: Mon Mar 25, 2013 11:47 am

Re: Universal Ambience - Dynamic audio ambience (not music)

Post by Skrell »

LOVE IT!!! Keep it up!
User avatar
McTed
Posts: 9
Joined: Sat Apr 23, 2022 9:32 am

Re: Universal Ambience - Dynamic audio ambience (not music)

Post by McTed »

Skrell wrote:LOVE IT!!! Keep it up!
Good to hear!

And here's an update and some changelogs
1.3 Update: Sound volumes tweaked, can customise flat volumes etc via menu

1.6 Update: Sound volumes tweaked, Decorations have been fixed and rewritten. Flats and decorations have been optimised - with huge help from Agent Ash!
- The first decoration compatibility has been made! (is for D64ifier) - https://www.moddb.com/mods/the-d64ifier

1.7 Small update: Decoration volume settings, radiation sounds improved (with choices available via editing "sndinfo" with an archive manager), new in progress compatability patch for Consolation prize D64 - viewtopic.php?t=55298
Last edited by McTed on Sun May 22, 2022 7:38 am, edited 2 times in total.
User avatar
BrettBotTheCryonaut
Posts: 62
Joined: Thu Apr 22, 2021 2:42 pm
Location: near Atlanta, GA

Re: Universal Ambience - Dynamic audio ambience (not music)

Post by BrettBotTheCryonaut »

McTed wrote:The first decoration compatibility has been made! (is for D64ifier)
What the what the?!?! I literally just came here to send you a message asking if I could adapt this mod for inclusion IN The D64ifier! :laff:
Which would you prefer? Inclusion? Or just being listed in the readme as a recommended mod to run alongside it?
User avatar
McTed
Posts: 9
Joined: Sat Apr 23, 2022 9:32 am

Re: Universal Ambience - Dynamic audio ambience (not music)

Post by McTed »

BrettBotTheCryonaut wrote:
McTed wrote:The first decoration compatibility has been made! (is for D64ifier)
What the what the?!?! I literally just came here to send you a message asking if I could adapt this mod for inclusion IN The D64ifier! :laff:
Which would you prefer? Inclusion? Or just being listed in the readme as a recommended mod to run alongside it?
Hahaha :)

I think it would be best as a recommended addon to be easier to update.
I don't know how game/mod relations work in moddb, if possible I could include a tag for it to show on the D64ifier mod page, if that's cool with you.
User avatar
Bob Beaky
Posts: 15
Joined: Fri Mar 18, 2022 12:03 pm
Graphics Processor: nVidia with Vulkan support

Re: Universal Ambience 1.6 - Dynamic map sounds (not music)

Post by Bob Beaky »

This is fantastic. Sometimes it's nice to play without music but Doom aural ambience is pretty lacking. This is a great solution. Thanks for sharing. :)
User avatar
BrettBotTheCryonaut
Posts: 62
Joined: Thu Apr 22, 2021 2:42 pm
Location: near Atlanta, GA

Re: Universal Ambience 1.6 - Dynamic map sounds (not music)

Post by BrettBotTheCryonaut »

McTed wrote:I think it would be best as a recommended addon to be easier to update.
That makes sense. Perhaps if/when you get to a point where the updates have tapered off and you feel like the mod is pretty complete, then we can revisit the idea of me incorporating it?

I also am not very familiar with those things. I've used ModDB casually for years but only started using it as an uploader recently.
User avatar
McTed
Posts: 9
Joined: Sat Apr 23, 2022 9:32 am

Re: Universal Ambience 1.6 - Dynamic map sounds (not music)

Post by McTed »

BrettBotTheCryonaut wrote:That makes sense. Perhaps if/when you get to a point where the updates have tapered off and you feel like the mod is pretty complete, then we can revisit the idea of me incorporating it?

I also am not very familiar with those things. I've used ModDB casually for years but only started using it as an uploader recently.
We'll see.

And yeah same.
Pm'd you on moddb btw
User avatar
McTed
Posts: 9
Joined: Sat Apr 23, 2022 9:32 am

Re: Universal Ambience 1.6 - Dynamic map sounds (not music)

Post by McTed »

Bob Beaky wrote:This is fantastic. Sometimes it's nice to play without music but Doom aural ambience is pretty lacking. This is a great solution. Thanks for sharing. :)
Ye I'm thankful to Hey Doomer for idle ambience :) (and this is built on it)
User avatar
RevanGarcia
Posts: 39
Joined: Sat Oct 17, 2015 4:57 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Location: UberHECK

Re: Universal Ambience 1.7 - Dynamic map sounds (not music)

Post by RevanGarcia »

Holy cow, this is really good!

Return to “Graphic/Audio Patches”