I have a hate target on the map tagged 2001.
I have a spawnspotfacingforced on the map tagged 257, which becomes a monster that inherits the tag 258.
I have an aiming camera tagged 912 which is supposed to show a scene where the spawned monster heads over to the hate_target to attack it, passing a dead body on the way which it ressurects like an archivile.
However this is not working. The monster in fact does the exact opposite, and turns AWAY from the hate_target to face the wall behind it, and becomes inactive.
What am I doing wrong here? Please help.
Code: Select all
Script 131 (void)
{
SetPlayerProperty (0, 1, PROP_TOTALLYFROZEN);
SpawnSpotFacingForced ("Demon", 256, 0);
SpawnSpotFacingForced ("Demon", 257, 258);
delay (10);
ChangeCamera (912, 0, 0);
Thing_Hate (258, 2001, 0);
delay (150);
ChangeCamera (0, 0, 0);
SetPlayerProperty (0, 0, PROP_TOTALLYFROZEN);
}