Would anyone be willing to please recolor this projectile from Amuscaria/Eriance into something more red? I tried doing it myself but I'm not very experienced, so all I could use was colour remap, and it didn't come out looking very good.
Projectile Recolor?
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Projectile Recolor?
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Last edited by Doominer441 on Thu Feb 02, 2023 8:59 am, edited 1 time in total.
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Re: Projectile Recolor?
Do you want it still in the Doom palette?
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Re: Projectile Recolor?
Preferably,, yes. Also I updated the zip because I forgot some sprites.
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Re: Projectile Recolor?
Okay, try this one. It's quite red now.
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Re: Projectile Recolor?
That looks much nicer than my previous attempts. What exactly did you do to achieve this result?
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Re: Projectile Recolor?
A color remap in SLADE, simple as that.
But I added more ranges and did some tweaks to them until it looked good enough on each sprite. That's where the ability to save and load translation strings to a file is quite handy. In the end, the string I used was:
...as you can see, I somehow got two different translations for the same 48:79 range in there...
But I added more ranges and did some tweaks to them until it looked good enough on each sprite. That's where the ability to save and load translation strings to a file is quite handy. In the end, the string I used was:
Code: Select all
"48:79=16:47", "224:231=171:178", "160:167=176:191", "4:4=171:171", "249:249=175:175", "144:151=32:47", "80:111=172:172", "208:223=171:191", "128:143=176:176", "48:79=171:191"