Projectile Recolor?

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Doominer441
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Joined: Thu Oct 24, 2013 9:04 pm

Projectile Recolor?

Post by Doominer441 »

Would anyone be willing to please recolor this projectile from Amuscaria/Eriance into something more red? I tried doing it myself but I'm not very experienced, so all I could use was colour remap, and it didn't come out looking very good.
corpulentproj.zip
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Last edited by Doominer441 on Thu Feb 02, 2023 8:59 am, edited 1 time in total.
Gez
 
 
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Re: Projectile Recolor?

Post by Gez »

Do you want it still in the Doom palette?
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Doominer441
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Re: Projectile Recolor?

Post by Doominer441 »

Preferably,, yes. Also I updated the zip because I forgot some sprites.
Gez
 
 
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Re: Projectile Recolor?

Post by Gez »

Okay, try this one. It's quite red now.
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Doominer441
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Re: Projectile Recolor?

Post by Doominer441 »

That looks much nicer than my previous attempts. What exactly did you do to achieve this result?
Gez
 
 
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Re: Projectile Recolor?

Post by Gez »

A color remap in SLADE, simple as that.

But I added more ranges and did some tweaks to them until it looked good enough on each sprite. That's where the ability to save and load translation strings to a file is quite handy. In the end, the string I used was:

Code: Select all

"48:79=16:47", "224:231=171:178", "160:167=176:191", "4:4=171:171", "249:249=175:175", "144:151=32:47", "80:111=172:172", "208:223=171:191", "128:143=176:176", "48:79=171:191"
...as you can see, I somehow got two different translations for the same 48:79 range in there...

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