Shadow flag grants two effects - aside from inaccurate enemies, it also makes players partially invisible to enemies.
I am interested in the second effect, but not in the first one. This is because veteran Doom players hate it, since it actually makes dodging projectiles harder.
So is there any way to simulate the stealth effect of flag SHADOW, but not the attack inaccuracy effect? Or a way to somehow make enemy attacks bypass it?
Stealth effect of Shadow flag, without using it?
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Stealth effect of Shadow flag, without using it?
Fact: the SHADOW flag doesn't change how an actor is rendered.
Now, if we're talking about the partial invisibility powerup, here, then you can define a new one with the needed modifications:
Remember to create a powerup giver as well.
Now, if we're talking about the partial invisibility powerup, here, then you can define a new one with the needed modifications:
Code: Select all
class PINoShadow : PowerInvisibility
{
Default
{
-SHADOW;
}
}