[WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
JuliusKoolius
Posts: 56
Joined: Tue Apr 07, 2020 4:20 pm
Location: Even I don't know

[WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by JuliusKoolius »

Hello everyone! Soon after the original Yokai got suspended I was able to continue it's development

Currently this mod is WIP, so there is currently no download link

Bestiary
Spoiler:
If anyone has any ideas for this mod, I will be glad to hear them!
You do not have the required permissions to view the files attached to this post.
Last edited by JuliusKoolius on Mon Aug 24, 2020 6:42 pm, edited 1 time in total.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by gerolf »

Great enemy roster here. This sounds very interesting so I’m certainly interested. Looking forward to hearing more! I really like that Baron edit, you should make that your profile image. Looks really cool!
User avatar
Alptraum
Posts: 116
Joined: Mon Apr 22, 2019 12:39 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Alptraum »

I am happy to see that someone got working on this mod.

You might wanna check Japanese Urban Legends. I have one idea but I don't know how you implement it into Doom.

Kasa-obake (Japanese: 傘おばけ) Umbrella with one eye and jump around with one leg.
User avatar
Someonewhoplaysdoom
Posts: 109
Joined: Fri Feb 14, 2020 11:07 am
Location: Colombia

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Someonewhoplaysdoom »

Alptraum wrote: You might wanna check Japanese Urban Legends. I have one idea but I don't know how you implement it into Doom.

Kasa-obake (Japanese: 傘おばけ) Umbrella with one eye and jump around with one leg.
Actually, that would sound as an excelent replacement from clasic pinky. The only thing is getting sprittes from that creature.

Also, other Idea for a creature would be the Yuki-ona. the Snow and winter spirit
User avatar
memredi
Posts: 58
Joined: Thu Jan 31, 2019 5:18 pm
Location: Galactic Khaghanate

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by memredi »

for the old thread of the mod, viewtopic.php?f=19&t=67105
Azzy Asbourne
Posts: 3
Joined: Thu Jul 08, 2021 1:12 am

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Azzy Asbourne »

Looking forward to when this and Van Daemon's Seppuku map come out so I can fully immerse myself
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Captain J »

It sounds very impressive and fascinating! This might satisfy multiple anime or asian themed weapon mods or map packs.

However, i'd change the name of the zombies, Jiangshi into Preta(餓鬼, Gaki in Japanese) the Hungry Ghost if you wanna go with 100% accuracy since Jiangshi is mainly originated from China. But i'm just saying here!

Also Kamaitachi(鎌鼬) comes in mind if you want to replace Donutsura.
User avatar
CyborgParrot
Posts: 23
Joined: Sat Feb 07, 2015 5:32 am
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by CyborgParrot »

Not bad so far!

This'll go great with Japanese Community Project and the Final Doomer Weapon set made for it.
User avatar
Zonky
Posts: 43
Joined: Sun May 09, 2021 7:14 pm
Location: In my head too much

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Zonky »

This looks amazing! If you don't mind me asking, what's the current progress on this?
User avatar
Unregret
Posts: 145
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Unregret »

Yes, I'm also curious about this. This master set should be done.
Last edited by Unregret on Fri Jan 20, 2023 5:35 am, edited 1 time in total.
User avatar
Shatter-Thought[V-4]
Posts: 112
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Shatter-Thought[V-4] »

Always great fun to have a good fresh of air from the usual normal baddies to take down.

I'm going to bring this into Nova when it's done and have some fun with it!

I would make this recommendation; the Archvile could be a Tengu with sorcerpowers.

Also a giant octopuss attached to Mastermind legs could be a fun alternative to the spider mastermind.

It sprays out streams of deadly water instead of the usual bullets.
User avatar
Unregret
Posts: 145
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Unregret »

Hold on, why I click on JuliusKoolius profile show that he is not exist. Did something happend? Will this pack suspend and lost again?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Captain J »

I also noticed that after i clicked on Julius' username. This is very unfortunate but their account is automatically deactivated, not deleted. As far as i know(correct me if i got some things wrong please), forum users might face auto-deactivation mostly because of not being active on the forum for so long.

Don't know what happened to them and i hope they're alright. They always can contact with the moderators via SNS like Twitter or Discord for reactivation.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by wildweasel »

They were deactivated in the last round of deactivations, that we did to combat account-hijackings and spam attacks. If Julius would like to post again, they need only contact us to be reactivated.
User avatar
Unregret
Posts: 145
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

Post by Unregret »

Can I upload a similar monster pack like this? It's bad new that both this and SEPPUKU do not get more updates.

Return to “Gameplay Mods”