How to simulate a weapon sound?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
How to simulate a weapon sound?
I am reworking an existing mapset (Batman Doom) and I want to make player's starting weapon (Batarangs) silent. The problem is, that breaks all teleport ambushes. Is there any way to use scripting to simulate a weapon sound for purpose of the teleporting enemies? Like, manually alert enemies with certain id or something?
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Re: How to simulate a weapon sound?
Are you trying to alert enemies with ACS, or make the Batarangs have the weird behavior of the fist? (punch at MAP01, the Zombies hear that)
- Dan_The_Noob
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Re: How to simulate a weapon sound?
setup line triggers? if youre reworking anyway
Re: How to simulate a weapon sound?
I assume you are looking for something like NoiseAlert.
Re: How to simulate a weapon sound?
Thank you, that's exactly what I needed!