Hey guys,
I already made a post for this in Technical Issues but was told bug reports might be a better spot for it.
I'm trying to organise some co-op on GZDoom for Christmas Eve and it works fine then suddenly it kicks the host with an error "NetBuffer overflow"
then any hosting from then on gives the error immediately...
are there any solutions to this issue? can we increase the buffer somehow?
apparently it's not expected to exceed the limit ever so not sure what to do.
[Co-op] NetBuffer overflow error
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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- Lead GZDoom+Raze Developer
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Re: [Co-op] NetBuffer overflow error
Short of an extensive rewrite of the netcode there's not much that can be done.
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- Posts: 769
- Joined: Tue May 07, 2019 12:24 pm
- Graphics Processor: nVidia with Vulkan support
Re: [Co-op] NetBuffer overflow error
I think I found the culprit with some help from Nash's discord.
far as we could tell it is most likely just corruption cards compendium getting larger than 12kb causing the error when connecting.
gonna test it out over the next few days and if that ends up being it, i'll pass it on to cutmanmike to look into.
far as we could tell it is most likely just corruption cards compendium getting larger than 12kb causing the error when connecting.
gonna test it out over the next few days and if that ends up being it, i'll pass it on to cutmanmike to look into.