The Lost City of Exelion 1.5

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hakrosinteractive
Posts: 66
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)
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The Lost City of Exelion 1.5

Post by hakrosinteractive »



Welcome to The Lost City of Exelion.

The Story

Centuries ago, the glorious city of Exelion fell, due a demonic presence that corrupted and killed all its inhabitants.

Our hero, 'John Suiteppe' managed to escape from the city shortly before the disaster.

He wasn't ready then; But now, after having fought for years against the demons of hell, he decided to return to his former home and take back what's rightfully his.

Will he be able to drive out the evil plaguing the city and take back the old kingdom?


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This is my sixth map created for doom 2, the most intense one so far.

The ending can be a bit difficult but I have tested the map many times and checked that it can be passed.

I hope you like it and have a good experience.


Thanks for your time.

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Instructions
Doom2.wad file required to play, just copy the file into 'games\' folder
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Name: The Lost City of Exelion

Version: 1.5
Format: UDMF
Port: GZDoom
IWAD: Doom2.wad
Map: MAP01
Gameplay: Single player
Build Time: 4 weeks
Textures: Yes (Included) (based on HakrosTex)
Jumping & Crouching: No
Freelook: Needed
Difficulty: Just one UV++
Dehacked file: No
Secrets: 15

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SPECIAL CONFIGURATIONS NEEDED
Sector light mode: DARK
Max FPS: 100 or more
Compatibility with mods: No recommended, performance issues.
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DOWNLOAD FROM HERE
Standalone version includes also (GZDOOM)
https://hakros.itch.io/hakros-the-lost-city-of-exelion

SCREENSHOTS
Spoiler:
Greetings
Last edited by hakrosinteractive on Mon Jan 02, 2023 6:51 pm, edited 6 times in total.
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hakrosinteractive
Posts: 66
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)
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Re: The Lost City of Exelion 1.2

Post by hakrosinteractive »

Release 1.2

I've found one bug, so i've fixed, and i've added info about the special configuration needed.

SPECIAL CONFIGURATIONS NEEDED
Sector light mode: DARK
Max FPS: Unlimited

Greeings !
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hakrosinteractive
Posts: 66
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)
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Re: The Lost City of Exelion 1.3

Post by hakrosinteractive »

Release 1.3

After lim3wax508 gameplay, i've fixed some things.
Coornib22
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Joined: Sun May 01, 2022 5:19 am

Re: The Lost City of Exelion 1.3

Post by Coornib22 »

Ooh boy! That looks nice.
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hakrosinteractive
Posts: 66
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Graphics Processor: nVidia (Modern GZDoom)
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Re: The Lost City of Exelion 1.4

Post by hakrosinteractive »

Release 1.4

After @JohnSuitepee gameplay (doomworld community member) i've decide to remade the final area, to improve the last combat.
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hakrosinteractive
Posts: 66
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Re: The Lost City of Exelion 1.5

Post by hakrosinteractive »

Release 1.5

Some gameplay improvements.
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hakrosinteractive
Posts: 66
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Re: The Lost City of Exelion 1.5

Post by hakrosinteractive »

After @MrMeanor gameplay, (doomworld community member), i've resolved some minor graphics bugs that he found.
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