Thanks for that. I'm not worried about the FP warning too much; once I know how to do truncation casting in ZScript I can fix it; how does one do
someint = (int)somedouble in ZScript?
As for the DEHACKED error, I've at least established it's a Linux vs Windows issue.
GZDoom 4.10.0, blackcat.pk3 as linked above, urbanside.wad as linked in the OP.
GZDoom Linux built from source, GZDoom Windows downloaded from ZDoom.org and run in a Windows 10 VM with VMWare Player 17.
Using the same invocation, with the same files, it fails on Linux and works on Windows
If I install the official Linux GZDoom 4.10.0 from the software repo it fails the same way also. So does the official portable Linux build from zdoom.org I'm using Mint so a port targeting Ubuntu should be a valid test.
I'd escalate this to a bug report, but graf & rachel always insist on a small test case being provided and I've no freaking idea where it's being triggered in order to do that
FWIW:
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martin@luna:~/Downloads/urbanside$ file /usr/games/gzdoom/gzdoom
/usr/games/gzdoom/gzdoom: ELF 64-bit LSB pie executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, BuildID[sha1]=df58b1f847c985305bf762f20438f93eaa40ec7c, for GNU/Linux 3.2.0, stripped
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martin@luna:~/Downloads/urbanside$ /usr/games/gzdoom/gzdoom -iwad doom2 -file blackcat.pk3 urbanside.wad -warp 04
GZDoom 4.10.0 - 2022-12-04 15:23:05 +0100 - SDL version
Compiled on Dec 4 2022
OS: Linux Mint 21, Linux 5.15.0-56-generic on x86_64
GZDoom version 4.10.0
W_Init: Init WADfiles.
adding /usr/games/gzdoom/gzdoom.pk3, 672 lumps
adding /usr/games/gzdoom/game_support.pk3, 2559 lumps
adding /usr/share/doom2/doom2.wad, 2919 lumps
adding /usr/games/gzdoom/game_widescreen_gfx.pk3, 214 lumps
adding blackcat.pk3, 262 lumps
adding urbanside.wad, 1576 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Built-in Audio Analogue Stereo
EFX enabled
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 146.59 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch urbanside.wad:DEHACKED
Bad numeric constant 0 for Bits
Bad numeric constant 0 for Bits
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 1030/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 515.86.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
----------------------------------------
MAP04 - Rooftops of Diluvio
martin@luna:~/Downloads/urbanside$