Like the title says, I have a monster that should check if a specific actor is in front of him, between the monster itself and the target basically, and if it returns true it should do stuff , but I cannot make it work.
I have this actor:
Spoiler:Which get spawned by a spawner actor, which is spawned by the actual monster (I had to set up a master/child relation between these and transferred the pointers to the "ShieldPart" actor for another thing).
Then, in the monster "see" state I added this to check if there's something in front of him:
Spoiler:But it never gets to the "still" state ("shield" is a variable directly connected to the ShieldParts that are "alive" and when the shield is activated it is = to 32).
The spawner spawns 32 ShieldParts on a plane and the hitboxes of every single ShieldPart are overlapping, so there are no "holes" that the monster can see through.
What am I missing???