MAPINFO/Episode definition

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE/EDuke32/Raze? Did your computer break? Ask here.

Moderator: GZDoom Developers

Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Post Reply
User avatar
Kappes Buur
 
 
Posts: 4114
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

MAPINFO/Episode definition

Post by Kappes Buur »

I made a test pwad with named map marker lumps, see attached.

The wiki says that the engine would make a texture of the name (OGRE MAP), however, I do not see that anywhere when running the game. Could somebody shed some light on this?

MAPINFO lump
Spoiler:
Attachments
OGRE.7z
(1.22 KiB) Downloaded 11 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: MAPINFO/Episode definition

Post by Graf Zahl »

No, there won't be a synthesized texture of the name - it will be printed with an appropriate font if needed.
User avatar
Kappes Buur
 
 
Posts: 4114
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: MAPINFO/Episode definition

Post by Kappes Buur »

Ah, ok. Thanks
Post Reply

Return to “Technical Issues”