Clipping error on items with multi core

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Captain Keen burner

Clipping error on items with multi core

Post by Captain Keen burner »

This is maybe more of a bug, but I’ve noticed that running software mode with multicore enabled can create clipping errors in maps on items like pickups and also stuff like trees or large enemies. A perfect example is the new boss in Doom Zero, or the trees in Map 32 of Moonblood. I know you can somewhat fix this in the maps but a lot of mappers don’t and I was wondering if there was a way to keep multicore enabled for FPS but change the rendering for items so these clipping errors no longer appear so frequently. Thanks!
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drfrag
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Re: Clipping error on items with multi core

Post by drfrag »

That's not a bug, it's due to sliced rendering.
Captain Keen burner

Re: Clipping error on items with multi core

Post by Captain Keen burner »

Is there any way to fix/change it without making map specific changes or reverting to single core rendering?
dpJudas
 
 
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Re: Clipping error on items with multi core

Post by dpJudas »

Yes and no. The only way to correctly fix this is make GZDoom calculate the right render radius of actors. Unfortunately there's nobody around that knows how to do this, so I'm afraid your only option is to turn off the sliced rendering.
Captain Keen burner

Re: Clipping error on items with multi core

Post by Captain Keen burner »

Understood, thanks for the reply.
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