Ashes Afterglow TC - closing the vault

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Captain J
 
 
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Re: Ashes Afterglow TC - quick update page 111

Post by Captain J »

As far as my experience goes, nothing's gonna happen unless you give it a try.
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s0ulman
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Re: Ashes Afterglow TC - quick update page 111

Post by s0ulman »

Just finished Afterglow. To say it's phenomenal is an understatement! This is seriously one of the best games I have played in the last few years. I was transported to the halcyon days of playing Fallout 2 all summer long while the school was out. :')

The fact that it was made as a mod by a small bunch of people in their free time is ridiculously awesome. I could keep coming up with more adjective, but you catch my drift. Thank you!

P.S.: I was first introduced to Doom when I was about... 7 years old? It was the PlayStation port, and a lot of the time I was too creeped out to play it by myself (that Aubrey Hodges soundtrack!), so I preferred to watch my father play. Anyway, I'm in my 30s now, but The Array kinda made me wish I could pass the controls to my dad and hide behind the chair for a while. :D

Can't wait to play the next chapter!
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Deon
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Re: Ashes Afterglow TC - quick update page 111

Post by Deon »

Greetings Vostyok! Dobriy den' and Buna Ziua from russian-romanian fan of your works :).

I may have asked it in the past, but I honestly forgot. What's your stance on others using the textures and/or mobs from this game in other free standalone projects?
I am working on a standalone GZDOOM-engine game about survival in dystopian wastelands, with fishing, crafting etc, Harvest-Moon style.

I am not an artist, and thus I would really love to reuse some of wall textures and if given your permission mutants with all due credit. This is not a commercial project, but something I want to release once it's playable as an RPG.

This is an example of what it looks like:


This is my first serious mod, and I may have to learn the art of making my own assets instead of redrawing on top of DOOM ones or using ones from forums. But at this point in life, I only have time for coding.
I will also understand if you want to keep assets within the project only.

I am looking forward to your reply if I can reuse some of the art or if I should keep away from it.
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june gloom
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Re: Ashes Afterglow TC - quick update page 111

Post by june gloom »

He's said before that the assets are free to use, as recently as the previous page of this very thread.
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Deon
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Re: Ashes Afterglow TC - quick update page 111

Post by Deon »

Thank you. Honestly I was posting it slightly drunk after a birthday party (it was difficult to try to use basic math to draw lasers when you are somewhat inebriated), and my attention wasn't that great. I appreciate the answer! Have a nice day.
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AmissaAnima
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Re: Ashes Afterglow TC - quick update page 111

Post by AmissaAnima »

Is this game still going to be updated or are another project being worked on?
Plasmazippo
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Re: Ashes Afterglow TC - quick update page 111

Post by Plasmazippo »

I believe episode 3 is now in the works. And some people are independently making expansions for Afterglow. Correct me if I'm wrong.
Serathis
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Re: Ashes Afterglow TC - quick update page 111

Post by Serathis »

AFAIK, development is on hiatus. There are plans for Ep3 and expanding ep2, but Vostyok is making the sexy goblin DLC for Hedon or whatever.
iei
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Re: Ashes Afterglow TC - quick update page 111

Post by iei »

Hey! I don't know where else to ask, so I'll ask here: Does anyone know what's up with this map with markings that's in a hidden room in the undercity? I have tried everything possible in the indicated places but it does not lead to anything.
https://i.postimg.cc/4yvXYyyk/map.png
Serathis
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Re: Ashes Afterglow TC - quick update page 111

Post by Serathis »

iei wrote: Thu Oct 20, 2022 3:29 pm Hey! I don't know where else to ask, so I'll ask here: Does anyone know what's up with this map with markings that's in a hidden room in the undercity? I have tried everything possible in the indicated places but it does not lead to anything.
https://i.postimg.cc/4yvXYyyk/map.png
It's not in game. Might get added in a future update.
iei
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Re: Ashes Afterglow TC - quick update page 111

Post by iei »

Thanks.
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doomduck
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Re: Ashes Afterglow TC - quick update page 111

Post by doomduck »

Hey, just wanted to ask: Is there any way to break that one brick wall in the sewers of Prosperity?
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Ihavequestions
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Re: Ashes Afterglow TC - quick update page 111

Post by Ihavequestions »

doomduck wrote: Fri Oct 21, 2022 6:44 am Hey, just wanted to ask: Is there any way to break that one brick wall in the sewers of Prosperity?
Yes, there is.
Spoiler:
AboveLightningCube
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Re: Ashes Afterglow TC - quick update page 111

Post by AboveLightningCube »

Hope this is the right place to post this...

NEED HELP / ADVICE FOR ENDGAME

When deciding to side with
Spoiler:
is there a way to help more than one group? Ideally all of them?

Each has somewhat noble intentions, but also problems. It'd be nice to
Spoiler:


I don't want to
Spoiler:
Cant' find a walkthrough for Ashes yet. Can someone offer a minimal-spoiler advisory on this?
Ash_Scav
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Re: Ashes Afterglow TC - quick update page 111

Post by Ash_Scav »

Well AboveLightingCube,
why don't you use the save game and try out what will happen if you choose your options. :D

For me as I get on that point i liked that you can take things in your hands an decide what to do. This is a very cool feature. 8-)

Ash_Scav
AboveLightningCube wrote: Sat Oct 29, 2022 3:04 am Hope this is the right place to post this...

NEED HELP / ADVICE FOR ENDGAME

When deciding to side with
Spoiler:
is there a way to help more than one group? Ideally all of them?

Each has somewhat noble intentions, but also problems. It'd be nice to
Spoiler:


I don't want to
Spoiler:
Cant' find a walkthrough for Ashes yet. Can someone offer a minimal-spoiler advisory on this?
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