[v1.0.2] Always Sometimes Nightmares

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MFG38
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[v1.0.2] Always Sometimes Nightmares

Post by MFG38 »

INTRODUCTION

Always Sometimes Nightmares (or ASNM for short) is a small GZDoom gameplay mod with a simple premise: spawning Nightmare variants of the familiar monsters. Inspired by the Nightmare Imps and Demons in Doom 64, the mod aims simply to provide a small degree of variety and extra challenge by turning some demons in a given map into slightly more lethal versions of themselves.

REQUIREMENTS AND COMPATIBILITY

ASNM requires GZDoom 4.5.0 at a minimum to run. Due to being implemented in ZScript rather than DECORATE/ACS, the mod works *ONLY* in GZDoom (maybe also LZDoom, but that's untested). Please don't try to run the mod in Zandronum and then come complaining that it doesn't work when it was never planned in the first place.

ASNM is confirmed to be compatible with all commercial Doom IWADs (doom.wad, doom2.wad, plutonia.wad, tnt.wad). Compatibility with any other IWADs is neither guaranteed nor planned. The mod should be compatible with most gameplay mods, but running other monster randomizers on top of ASNM may present issues. For this reason, combining ASNM with other monster randomizer mods is *NOT* recommended.

TECHNICAL/GAMEPLAY DETAILS

ASNM does the monster replacing upon loading a map. The chance of spawning a Nightmare variant of a monster is controlled by the asnm_spawnchance cvar. Valid values for the cvar are 0-10, with 0 translating to "never spawn Nightmare monsters" and 10 to "always spawn Nightmare monsters" (default value is 3).

The cvar can be adjusted by going to GZDoom's options menu and adjusting the slider at the bottom of the menu (under "ASNM Settings") or by typing "asnm_spawnchance #" in the console, where # is an integer value between 0 and 10. Note that changes made to the cvar do not take effect immediately; the current map needs to be reloaded for any changes to take effect.

Nightmare monsters are distinguishable from their non-Nightmare counterparts by their purple/indigo (or, in the case of Nightmare Spectres, darkish gray) color. Below is a list of monsters with Nightmare variants included in ASNM, along with descriptions of the changes made to each monster's Nightmare variant:
Spoiler:
DOWNLOAD LINKS

Direct: see attachment
ModDB: https://www.moddb.com/mods/always-somet ... /downloads
GitHub: https://github.com/MFG38/asnm/releases/tag/v1.0.2

OTHER LINKS

GitHub repository: https://github.com/MFG38/asnm
Attachments
asnm_v102.zip
(8.58 KiB) Downloaded 27 times
Last edited by MFG38 on Wed Jun 28, 2023 11:37 am, edited 2 times in total.
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r&r
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Re: [v1.0.1] Always Sometimes Nightmares

Post by r&r »

be nice if this mod had a universal friendly compatibility version
like also works for heretic, hexen, strife and other fan mods and wads.
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MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
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Re: [v1.0.1] Always Sometimes Nightmares

Post by MFG38 »

r&r wrote: Thu Oct 20, 2022 7:19 pm be nice if this mod had a universal friendly compatibility version
like also works for heretic, hexen, strife and other fan mods and wads.
That is unfortunately not in my plans for this mod.
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