Dr_Cosmobyte wrote: ↑Sat Sep 17, 2022 3:49 pm
I don't see the pistol as a necessary addition, but i know why players like ghost see it useful- it brings fidelity to the vanilla arsenal and gives players the ability to save ammo in smaller targets.
But if i had to make it a suggestion, maybe make it as a backup-last stand thing? Like in mods such as Soldier Z, you could press zoom and quick draw a pistol in case you want to finish the target. Ammo could be only given by backpack? I don't see infinite ammo guns as a fun thing, but some do.
Anyways, i'm downloading it right now to test it out on many different monster packs.
My idea was similar to that. Since I have my player actions like kicking always waiting for input in the background, I can literally have an action that pulls out a pistol, makes the current weapon lower to the side, and take shots. However, I feel like that takes away from the spirit from Faspons as I wanted it to be Vanilla+ and this feels like it is treading into an alt fire for a weapon.
I also thought about the rifle being a drop and an upgrade from the pistol but it would require a random drop which I don't like but then am I being too picky since grenades are a random drop? Not sure.
It is conflicting and I understand where Ghost and others are coming from when they mention the pistol as it makes a close friend for any arsenal. I always had this envisioned idea of Doomguy where since he is fighting demons, a pistol shot is too good of a death for them which is why he prefers bigger weapons.
Let me know if you see any issues on other packs. I am curious if my method works the way I want it to fully or if I need to tweak it a bit more.