[minimod][1.4.1] Precise Crosshair
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [minimod][1.3] Precise Crosshair
I haven't decided yet if that feature will depend on loaded TargetSpy or it will work without TargetSpy.
In any case, it will be an option that is Off by default.
In any case, it will be an option that is Off by default.
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Bugs!
Some bugs I probably should've brought up sooner:
• Target Spy crosshair gets offset when not fullscreen
• Max distance + weirdness with it and no respect for crouching
The max distance issue has been less of an annoyance than I thought it would be when I found it, though after playing through Lost Civilization's massive spaces, I gotta bring it up.
• Target Spy crosshair gets offset when not fullscreen
• Max distance + weirdness with it and no respect for crouching
The max distance issue has been less of an annoyance than I thought it would be when I found it, though after playing through Lost Civilization's massive spaces, I gotta bring it up.
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Re: [minimod][1.3] Precise Crosshair
Thanks for reporting! Sorry, but I won't be able to fix it quickly. Other doomish stuff consumes my time.
Created issues: https://github.com/mmaulwurff/precise-c ... /issues/10, https://github.com/mmaulwurff/precise-c ... r/issues/9
Created issues: https://github.com/mmaulwurff/precise-c ... /issues/10, https://github.com/mmaulwurff/precise-c ... r/issues/9
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Re: [minimod][1.3] Precise Crosshair
Hey, no problem, just wanted to make sure they're known.m8f wrote:Sorry, but I won't be able to fix it quickly. Other doomish stuff consumes my time.
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Re: [minimod][1.4] Precise Crosshair
Sudden update! v1.4 is out.
Fixes:
- aim when crouching;
- weirdness with big distance.
New:
- enhanced health color from GZDoom is ported;
- an option to show target health instead of player health;
- y position change is slightly smoother.
Also, Tekish added Vertical style for HitMarkers, so it's now more or less compatible with Precise Crosshair. Check it out, if you haven't already, it's a cool add-on, together with other things from Simple UI Add-ons.
One more thing: I vaguely remember that Precise Crosshair is displayed when the player looked through a security camera, but it shouldn't be. I checked on Doom 64: Retribution, and there it's OK. So, if you find a map where looking through a camera displays Precise Crosshair, please let me know.
Fixes:
- aim when crouching;
- weirdness with big distance.
New:
- enhanced health color from GZDoom is ported;
- an option to show target health instead of player health;
- y position change is slightly smoother.
Also, Tekish added Vertical style for HitMarkers, so it's now more or less compatible with Precise Crosshair. Check it out, if you haven't already, it's a cool add-on, together with other things from Simple UI Add-ons.
One more thing: I vaguely remember that Precise Crosshair is displayed when the player looked through a security camera, but it shouldn't be. I checked on Doom 64: Retribution, and there it's OK. So, if you find a map where looking through a camera displays Precise Crosshair, please let me know.
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Re: [minimod][1.4.1] Precise Crosshair
Minor update: v1.4.1.
Changelog:
Changelog:
- fixed a bug when the crosshair wasn't displayed for certain weapons;
- added Pixel crosshair;
- moved strings to language lump.
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Re: [minimod][1.4.1] Precise Crosshair
Virtually everything m8f makes should be booted into GZDoom and standardized. This one in particular. Because now I can be sure I am aiming at the dying imp's head for that +5 Health Bonus instead of hitting the body!
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Re: [minimod][1.4.1] Precise Crosshair
Can i implement precise crosshair into my mod?
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Re: [minimod][1.4.1] Precise Crosshair
Yes, but I have to warn you that Precise Crosshair uses a hack for calling play-scoped functions from ui code. I'd rather refactor it before including in other mods.
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Re: [minimod][1.4.1] Precise Crosshair
Playing this with Russian Overkill; after picking the Yellow Junk Box, which allows to dual-wield your starting pistol, the crosshair disappears when I switch to my pistol. Oddly, it still shows up with the other Slot 2 weapon (the satchel).
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Re: [minimod][1.4.1] Precise Crosshair
Set "Disable when weapon is not ready" option to "Nyet!" (off).
Why? I don't know at the moment. Created an issue so I don't forget.
Why? I don't know at the moment. Created an issue so I don't forget.
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Re: [minimod][1.4.1] Precise Crosshair
It works really well, but for some reason it won't appear if the crosshair is set to none, but as I said, it work really well
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Re: [minimod][1.4.1] Precise Crosshair
are you serious? why are you trying to use a crosshair with no crosshairOddy_the_bastard wrote: ↑Thu Dec 22, 2022 4:23 am It works really well, but for some reason it won't appear if the crosshair is set to none, but as I said, it work really well
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Re: [minimod][1.4.1] Precise Crosshair
because the instructions says that I should set it to none?Dan_The_Noob wrote: ↑Fri Dec 23, 2022 7:07 pmare you serious? why are you trying to use a crosshair with no crosshairOddy_the_bastard wrote: ↑Thu Dec 22, 2022 4:23 am It works really well, but for some reason it won't appear if the crosshair is set to none, but as I said, it work really well
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Re: [minimod][1.4.1] Precise Crosshair
It says "Default crosshair must be not None" - emphasis on that "not."