Hell-Forged - Episode 2 (Restarting Eventually)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hell-Forged - Version 2.00 (Back to work)
Yup, poison monster.
Re: Hell-Forged - Version 2.00 (Back to work)
AMUSCARIA MY BELOVED
- ActionAlligator
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Re: Hell-Forged - Version 2.00 (Back to work)
hey, I know this is still in early stages and kind of random to bring up, but out of curiosity, are the ghosts from reaper weapon going to look the same as the ghost monsters in this episode? I kind of wonder if that will be a little awkward and confusing for the player. i guess would be kinda funny to see some ghost-on-ghost action though haha
Re: Hell-Forged - Version 2.00 (Back to work)
The enemy Ghasts are that Icey blue color that Phantom has. All the ghost enemies are going be that color.
- ActionAlligator
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Re: Hell-Forged - Version 2.00 (Back to work)
ohhhh, sweet! i love that color 

Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
Vulgar completed:

Necrodemon is next.
EDIT: fixed a missing glow effect on the alt-attack.

Necrodemon is next.
EDIT: fixed a missing glow effect on the alt-attack.
Last edited by Amuscaria on Thu Oct 20, 2022 3:36 pm, edited 1 time in total.
- ActionAlligator
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
Looking good man!
Those poop colored gibs fit their namesake perfectly! Yuck! 




- Doominer441
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
I can't imagine how miserable the poor imp who mutated into this hideous wretch is. Killing it almost feels like a mercy seeing what its become.
- ActionAlligator
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
The only good imp is a dead imp! Don't start sympathizing with the enemy on me now, soldier!



- Captain J
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
That gibbing animation looks way gross, and i love it so much. The detail on this one is no joke!
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
YUP, the vulgar is spot on... great sprites as usual A!

also makes a damned fine nightmare imp alternative...

also makes a damned fine nightmare imp alternative...

- Captain Ventris
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
Wild to see a complete redo of the Vulgar. Those are some venerable sprites. The new ones look excellent!
Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
Thanks. If HF gets as far as Ep3, all of my first generation non-cybernetic custom monsters sprites from DE will be redone. It's been night and day now that I've been using 3D sculpts instead of hand-drawing them. I certainly want to make some of the ones I never got to as well.Captain Ventris wrote: ↑Tue Sep 13, 2022 8:22 pm Wild to see a complete redo of the Vulgar. Those are some venerable sprites. The new ones look excellent!
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Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
I suppose it makes the whole spriting part of the proccess so much quicker? Yeah, obviously you have to make thew model first, I know, but after that the positioning and 'capture' as sprites must be a doddle by comparison. then its all the fiddly bits of colouring and death effects and other pixel punching etc...
Re: Hell-Forged - Version 2.00 (Vulgar completed - P18)
The process of making monster sprites have certain sped up by a lot, and is no longer the giant bottleneck that it was back in the DE days. Weapons sprites take about the same mount or time or longer depending on the modeling part, but the quality and consistency between frames are much higher (mainly because I am no very good at hard surface modelling and I have to fumble a lot in Blender to get something that looks good as a hud sprite).