- the BOOM HUD for GZDoom made by Hellser (used in Project: Aurora)
- the Fullscreen HUD included with ZDoom/GZDoom
Being based on the SBARINFO standard, it cannot achieve:
- universal compatibility with gameplay mods
- feature-parity with BOOM
I tried my best to replicate all features as close as possible.
Any constructive feedback is welcome!
LATEST RELEASE (2022.10.20)
https://www.mediafire.com/file/sgpi3ojd ... 2B.7z/file
LEGACY RELEASE (2022.09.06)
https://www.mediafire.com/file/vl4o0zf5 ... B.pk3/file
SCREENSHOTS:
Spoiler:
FEATURES:
- many different layouts
- arbitrary scaling support
- settings menu and cvars
- secondary ammo support
- powerup timers support
- PNG format for all custom graphics
- tweaked FONTDEFS and TEXTCOLO definitions
- small tweaks to selected element positioning
USAGE:
add this mod at THE END of your load order (so it can override any hud provided by iwad/pwad)
gzdoom.exe -iwad "/path/to/DOOM2.WAD" -file "/path/to/D2TWID.WAD" "/path/to/BDLITE.PK3" "/path/to/BOOMHUD+.PK3"
COMPATIBILITY:
gamemode: single player
engine: any GZDoom version with SBARINFO and lump filtering support
games: DOOM.WAD, DOOM2.WAD, TNT.WAD, PLUTONIA.WAD
pwad: it should be compatible with any mod that does not extend built-in actors
TESTED DECORATE/ZSCRIPT MODS:
- "Smooth Weapons Enhanced" by NightFright
- "Led's Generic Weapon Mod" by LedIris
- "Supercharge" by Tango
- "BDLite" by DavidN
TESTED DEHACKED/DEHEXTRA MODS:
- "Minicharge" by Tango
- "BlackOps" by VGA
CREDITS:
Hellser for the bulk of the work on the "Project:Aurora" HUD.
TeamTNT and the ZDoom/GZDoom devs for the inspiration
James Paddock for the "Status Report" fontset