Added new tekwall, sladrip animation, nukedge1 and lots of flats. All flats for episode 1 are done. As for textures there are still few to be done: brnsmal, comp2, lite2, sw1brn2, sw1brngn and that's all. Links for version 1K, 512 and 256 are below.
Added all missing light trims, bigdoor1, few gray textures, shawn2, redwall, pipe2, brownhug and lots of new flats. I also added alternative low resolution versions: 512 and 256. Especially 256 version is best suited to a pixelated environment of Doom, so if someone doesn't like the contrast between high resolution textures and the rest of the game, I advise you to use 256 version.
From now a new, smaller version is available (1K PNG instead of 2K TGA, 132MB instead of 520MB). I put links to both files below.
Here's little update of my pbr project. Below is a package of materials that I have managed to do so far. Some of these you already know, some are brand new, some are placeholders (ok, there's a lot of placeholders yet). There are quite few of the most important textures from the first levels of the first Doom episode, but some are still missing. They can be used as alternatives to already existing packages. In future, I'm going to release some material variations (e.g. metal or concrete) to choose from according to your predisposition. Remember that PBR materials require dynamic lighting, so I recommend using the package with mods such as "Enhanced E1" by Wran (link below) or something similar. You can use this package as you like, distribute, edit, etc., just credit me.
Doom 1K PBR pack:
https://drive.google.com/file/d/1lxwGc6 ... sp=sharing
Doom 512 PBR pack:
https://drive.google.com/file/d/1C_NmxV ... sp=sharing
Doom 256 PBR pack:
https://drive.google.com/file/d/12p4sAy ... sp=sharing
Enhanced E1 by Wran:
As always, I'm open to all suggestions and opinions, but please remember that I do it as a hobby, in my spare time, and I don't have too much of it, so work on this pack progressing very slowly. Hope you enjoy it.