There are Doom Wiki pages for Ashes 2063 and Ashes Afterglow at DoomWiki.org.
Ashes Afterglow TC - closing the vault
-
Drowning_witch
- Posts: 6
- Joined: Mon Jul 11, 2022 10:50 am
Re: Ashes Afterglow TC - brief roadmap page 108
How does one get the full thing working on delta touch? I downloaded the standalone.
I see several pk3's:
Ashes2063Enriched2_23
Ashes2063EnrichedFDPatch
AshesAfterglow1_10
AshesSAMenu
game_support
Not sure what the fd patch, sa menu and game support are.
I see several pk3's:
Ashes2063Enriched2_23
Ashes2063EnrichedFDPatch
AshesAfterglow1_10
AshesSAMenu
game_support
Not sure what the fd patch, sa menu and game support are.
Re: Ashes Afterglow TC - brief roadmap page 108
Yes. Which are also incomplete. They list weapons and secrets, but not monsters, items, or walkthroughs.Gez wrote: ↑Fri Aug 12, 2022 4:33 am There are Doom Wiki pages for Ashes 2063 and Ashes Afterglow at DoomWiki.org.
Re: Ashes Afterglow TC - brief roadmap page 108
I've been playing Afterglow for about 2 months now, and I've gotta say, it's brilliant. The level design is really gives you the sense that you're crawling around real locations rather than a contrived Sandy Petersen-esque series of somewhat arbitrary challenges (no disrespect to the great man, that definitely has it's place) and the attention to detail to make everything look appropriately decayed and grimy is really amazing.
What i'd really like to complement Vostyok on, though, is how well-organized, structured, and commented his code is. I've been trying to learn DECORATE and Zscript, and by following his code, using it as example, i've gotten farther in the last 2 months than I have in the prior 2 years. It's been a blast poking around and figuring out what does what.
Anyway, I love the new features in Afterglow (The extensive workbench in particular), is there going to be any effort to back-port them to the Ashes: 2063 & Dead Man walking Campaigns? And for that matter, is there any part of the project that a newbie coder could be of any assistance on? This has to be my favorite Gzdoom mod ever, and I'd love to contribute in some fashion.
What i'd really like to complement Vostyok on, though, is how well-organized, structured, and commented his code is. I've been trying to learn DECORATE and Zscript, and by following his code, using it as example, i've gotten farther in the last 2 months than I have in the prior 2 years. It's been a blast poking around and figuring out what does what.
Anyway, I love the new features in Afterglow (The extensive workbench in particular), is there going to be any effort to back-port them to the Ashes: 2063 & Dead Man walking Campaigns? And for that matter, is there any part of the project that a newbie coder could be of any assistance on? This has to be my favorite Gzdoom mod ever, and I'd love to contribute in some fashion.
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Ashes Afterglow TC - quick update page 111
Would love to see what you come up with. If you do, let me know how you get on. And I've said this before, but anyone is free to use my assets in their own projects. You don't even need to ask. Share the love.SpaceyTwinkles wrote: ↑Fri Aug 05, 2022 11:52 pm Hi, I just finished ashes afterglow and absolutely loved it, and I wanted to try my hand at making an addon campaign, and wanted to know where would I start? Is it possible to edit the existing content of afterglow? I've got doombuilder already and would love to try making some new maps![]()
Am aware of this bug. I believe it is because the switch is linked to the wrong mapscript in sterilized. Am working on a fix as well as several others. Just haven't been able to work on much recently. Sorry.wisezombiekiller wrote: ↑Tue Aug 02, 2022 11:15 am Is it just me, or is the flooded district in the sterilized version impossible to complete? In the flooded parking garage, I don't see how you can get past the dirt blocking off the gate that you need to go through.
Thank you for the comments. I will admit, Afterglow was especially quite an experiment for us, and I think I bit off more than I could chew when it came to all the separate story elements and events. Have been considering this for future projects and how best to summarize and present story information to the player. I've got some ideas, though I might have to split the next planned episode in half, considering how much we are wanting to cram into it. Lol. Hopefully I'll figure out a solution.MgReptile16+ wrote: ↑Tue Aug 09, 2022 8:45 am So i completed Ashes 2063 around 3 years ago ... Shame this thing doesn't have a wiki or sth. It's just a rare sight to encounter such an atmospheric and polished game so thanks for the experience. Salutations...
Really glad you enjoyed it though. Really happy to hear that.
Phew! Well, to begin with, I would immediately use a riot shield and redirect your kind words towards ReformedJoe. He's the brains behind all the zscript, and his methods for organizing and calling assets really helped me put this together into the cohesive state that it is. I'm really looking forward to seeing what you make with this new knowledge, though.hexelix wrote: ↑Sun Aug 21, 2022 6:26 pm ...What i'd really like to complement Vostyok on, though, is how well-organized, structured, and commented his code is. I've been trying to learn DECORATE and Zscript, and by following his code, using it as example, i've gotten farther in the last 2 months than I have in the prior 2 years. It's been a blast poking around and figuring out what does what.
Anyway, I love the new features in Afterglow (The extensive workbench in particular), is there going to be any effort to back-port them to the Ashes: 2063 & Dead Man walking Campaigns? And for that matter, is there any part of the project that a newbie coder could be of any assistance on? This has to be my favorite Gzdoom mod ever, and I'd love to contribute in some fashion...
There are no plans currently to back-port features to previous campaigns. You'll see a lot of new QOL improvements in the next episode as well, but I don't really believe in modifying previous works too heavily. If something does make things better though, I will consider it. Maybe we'll get a "super-enriched" version of 2063, DMW and even Afterglow one day, that doesn't have quite so much jank in it. Lmao.
As for the offer of assistance, I am always looking for anyone who wants to lend a hand. Right now I've deep into a couple of different projects at the moment, so I should be okay. But when the time comes I think I'll make a new thread where we can start officially canvassing for new talent. Watch this space.
Wiki comments:
Am aware of this issue and it's something The Dutch Ghost and I have spoken about before. Unfortunately I've had my plate pretty full for a while now, and I've also felt a little uneasy about doing this all myself. I like to see stuff like this in other games be a community thing really. But since we're still pretty niche we might have to organize this ourselves at some point. We'll see.
Final word:
A quick update on where we are and what we're doing while I'm here. Have recently being dealing with a lot of personal issues so my workflow has evaporated quite severely. Am looking to make the back end of this year a fresh start. Not sure if a combination of work life, personal problems or just straight-up burnout from all the stuff I was doing last year, but it seems to be getting better. Now I do not need this to be a hug-box thread so please, do not worry about me and I really don't need a deluge of support messages. I'll be fine lol. I wasn't sure if I even wanted to write any of this, but there it is. I just wanted to let you know that I'm not dead and I'm still working on stuff, so apologies for the delay. Hopefully I'll put out some more news soon. Keeping busy keeps me sane anyway.
Right... enough moping. I've got a lot of work to do with all these patches I want to add.
Laters,
-V
-
Netheritor
- Posts: 123
- Joined: Tue Dec 03, 2019 5:22 am
Re: Ashes Afterglow TC - quick update page 111
So, sterilized and your monster pack doesn't work?
- Captain J
-

- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Ashes Afterglow TC - quick update page 111
You and your crew did a great job providing fixes and updates throughout the years. I understand that Bugfixing plus IRL situations can be challenging, especially the latter. I appreciate your effort but do take it easy and stay strong!
Spoiler: Also pardon me for informing this in bad timing but(spoilers ahead)!
- AmissaAnima
- Posts: 190
- Joined: Sun Oct 31, 2021 10:34 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional
- Graphics Processor: Not Listed
- Location: Sweden
- Contact:
Re: Ashes Afterglow TC - quick update page 111
The exact same thing happens if you complete the minigame itself but the skybox will be the same as the final map of the arcade game,Captain J wrote: ↑Tue Aug 23, 2022 9:07 am You and your crew did a great job providing fixes and updates throughout the years. I understand that Bugfixing plus IRL situations can be challenging, especially the latter. I appreciate your effort but do take it easy and stay strong!
Spoiler: Also pardon me for informing this in bad timing but(spoilers ahead)!
- DrFrnknsprtr
- Posts: 12
- Joined: Mon Aug 08, 2022 8:13 am
Re: Ashes Afterglow TC - quick update page 111
Sounds like it may be due to how the sky change is handled, which is probably a script that's ran at the start of the level rather than when you enter a level, just a theory
Re: Ashes Afterglow TC - brief roadmap page 108
Very much so!
- Ihavequestions
- Posts: 204
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
I've filled the Enemies section for the 2063 Doom Wiki page. Now, someone please make one for Afterglow. 
- AmissaAnima
- Posts: 190
- Joined: Sun Oct 31, 2021 10:34 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional
- Graphics Processor: Not Listed
- Location: Sweden
- Contact:
Re: Ashes Afterglow TC - quick update page 111
I would've liked to help with the wiki related stuff but i sadly don't know the first thing about editing and adding stuff in wiki's
- Ihavequestions
- Posts: 204
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
You literally just click the Edit button.
- AmissaAnima
- Posts: 190
- Joined: Sun Oct 31, 2021 10:34 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional
- Graphics Processor: Not Listed
- Location: Sweden
- Contact:
Re: Ashes Afterglow TC - quick update page 111
Yea but i'm honestly just scared that i'll mess something up.

