Hex fantasy monster mod

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Alb800
Posts: 23
Joined: Wed Apr 07, 2021 10:15 am

Hex fantasy monster mod

Post by Alb800 »

I created a monster pack using monsters from hexen and realm667 to be used in Doom



Old
https://www.mediafire.com/file/rshn2tzn ... r.wad/file

Current
https://www.mediafire.com/file/jzlnamq5 ... 2.wad/file

Hexen64 jukebox for Doom
https://www.mediafire.com/file/7wuzfmv7 ... x.wad/file
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Dr_Cosmobyte
Posts: 2815
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Hex fantasy monster mod

Post by Dr_Cosmobyte »

It took me a bit longer than usual to try this mod out because i couldn't remember its name and where i've seen it. I'm having a ton of fun trying this out with some more RPG-focused mods, and i have no complaints so far, maybe except for the fact the Centaur which spawns in Imp spots is a tad too weak.

Nice job!

EDIT: Double points for the Hexen 64 jukebox- it's my favorite version of the soundtrack, even better (to me) than the orquestrated PSX version!
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Alb800
Posts: 23
Joined: Wed Apr 07, 2021 10:15 am

Re: Hex fantasy monster mod

Post by Alb800 »

Dr_Cosmobyte wrote: Sat Aug 13, 2022 4:27 pm It took me a bit longer than usual to try this mod out because i couldn't remember its name and where i've seen it. I'm having a ton of fun trying this out with some more RPG-focused mods, and i have no complaints so far, maybe except for the fact the Centaur which spawns in Imp spots is a tad too weak.

Nice job!

EDIT: Double points for the Hexen 64 jukebox- it's my favorite version of the soundtrack, even better (to me) than the orquestrated PSX version!
thanks,i'm glad you liked the mod,really, maybe I change the spawn of the centaur in some next update :D
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MartinHowe
Posts: 2045
Joined: Mon Aug 11, 2003 1:50 pm
Location: Waveney, United Kingdom

Re: Hex fantasy monster mod

Post by MartinHowe »

Good work; I have a half completed mod like this sitting on my HDD for years, albeit straight ports of Heretic/HeXen monsters only, and never got around to completing it; nice to see someone do it full-on and finished 8-)
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BradmanX
Posts: 142
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Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Hex fantasy monster mod

Post by BradmanX »

All in all, this is a pretty decent fantasy monster mod for Doom, it's nice to see more of those :D
One thing I will say though is that Stalkers moving on/through land is kinda cursed, since they usually are only in water in Hexen XD

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