Hey, Everyone.
So, For the 1000+ people who Don't know me, Hey, I'm D boi, the one British lad who created BD: Kickass Edition.
I've started work on a Mod fairly recently titled "DooM: Fall of Tei Tenga", A TC heavily inspired by the Doom Bible by Tom Hall, with some inspiration From the Alpha Builds.
I'm currently about 25/30% of the way through the mod's Development, and am Looking for some people to assist me with Development, mainly just so the mod doesn't end up dead like 90% of the other Doom Bible inspired mods.
The assistance isn't much, just some beta testing, some Bugfixes and even some Maps for the mod, as currently only E1M1-E1M4 are complete for the most part, I hope anyone who is interested can join the development team and even Gain a bit of modding experience while doing so.
And yes, there will be a Discord set up for it soon.
For more info about the mod, Go to:
https://www.moddb.com/mods/doom-fall-of-tei-tenga
Fall of Tei Tenga (Help wanted)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 3
- Joined: Sun Aug 07, 2022 7:24 pm
- Graphics Processor: nVidia (Modern GZDoom)
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- Posts: 3
- Joined: Sun Aug 07, 2022 7:24 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Fall of Tei Tenga (Help wanted)
Hey, it's been a while since I last posted on here, but things are starting to go A bit smoothly, Decided to Re-make E1M1, cos personally I didn't really like how it both Looked and played.
I added some Voxel VTOL planes to E1M1, just to make it look more like a Military Hangar.
Finally started experimenting with Polyobjects and made some Sliding doors, they're still a bit buggy but should be fixed by the Time E1M1 is finished.
I added some Voxel VTOL planes to E1M1, just to make it look more like a Military Hangar.
Finally started experimenting with Polyobjects and made some Sliding doors, they're still a bit buggy but should be fixed by the Time E1M1 is finished.