Hell-Forged - Episode 2 (Restarting Eventually)

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Amuscaria
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Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Amuscaria »

I have no problem with that. :)
Marcelus
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Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Marcelus »

You are very talented. Your monsters are beautiful.
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Amuscaria
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Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Amuscaria »

thx! :mrgreen:
Scuba Steve
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Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Scuba Steve »

The mite tries to spawn 'SOBGas2' when it dies... is this an unfinished explosion object?
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Amuscaria
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Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Amuscaria »

Scuba Steve wrote:The mite tries to spawn 'SOBGas2' when it dies... is this an unfinished explosion object?
All the monsters I've released are finished to a point where they're fully functional. SOBGas2 is just an generic smoke actor from the weapon decorate:
Spoiler:
Scuba Steve
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Re: Hell-Forged - Version 2.00 (On Hold - Resources OPEN)

Post by Scuba Steve »

Got it, thanks.
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Amuscaria »

Back to work. Will finish the new Vulgar this by this weekend. A remake of an old Demon Eclipse monster that never got used outside as a resource.

Basic animation:

Image

It came out bigger and more imposing than the Vampyr, so their roles will be switched. The Vampyr will be the normal imp replacement, while the Vulgar will be the Devil replacement.
Gez
 
 
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Gez »

Amuscaria wrote: Mon Aug 29, 2022 11:01 pm Back to work. Will finish the new Vulgar this by this weekend. A remake of an old Demon Eclipse monster that never got used outside as a resource.
This guy? I'm pretty sure it saw plenty of third-party use... For example it's the first monster you meet in "The City of the Damned: Apocalypse"
Amuscaria wrote: Mon Aug 29, 2022 11:01 pmIt came out bigger and more imposing than the Vampyr, so their roles will be switched.
Now that's a Vulgar display of power!

(Amusingly, "vulgar" etymologically means "lowly", "common".)
Marcelus
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Marcelus »

Amuscaria wrote: Mon Aug 29, 2022 11:01 pm Back to work. Will finish the new Vulgar this by this weekend. A remake of an old Demon Eclipse monster that never got used outside as a resource.

Basic animation:



It came out bigger and more imposing than the Vampyr, so their roles will be switched. The Vampyr will be the normal imp replacement, while the Vulgar will be the Devil replacement.
Now is voxel boom but I like sprites and your sprites are milion x better than any voxels. This is beautiful.
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Amuscaria »

Gez wrote: Tue Aug 30, 2022 7:00 am I'm pretty sure it saw plenty of third-party use... For example it's the first monster you meet in "The City of the Damned: Apocalypse"
I mean unused by me.
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Gez »

Okay, I thought by "outside" you meant "outside of Demon Eclipse". :)
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by ActionAlligator »

Amuscaria wrote: Mon Aug 29, 2022 11:01 pm Back to work. Will finish the new Vulgar this by this weekend. A remake of an old Demon Eclipse monster that never got used outside as a resource.

It came out bigger and more imposing than the Vampyr, so their roles will be switched. The Vampyr will be the normal imp replacement, while the Vulgar will be the Devil replacement.
:o :D I was thinking it was going to be a while for you to return to this project. You working on your other project simultaneously? Some people have a productivity and work ethic that I'll never fathom, I guess :P

Anyways, looking good man! Can't express how excited I am! :D I'm guessing the other assets you already released as open-source will remain open-source?
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Amuscaria
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by Amuscaria »

The previous 6 or so monster I've released will remain open for public use. The new ones I post after this will not be. :)
Last edited by Amuscaria on Thu Sep 01, 2022 1:15 am, edited 1 time in total.
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by ActionAlligator »

Sweet, sounds perfectly fair :D
osjclatchford
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Re: Hell-Forged - Version 2.00 (Back to work)

Post by osjclatchford »

Amuscaria wrote: Mon Aug 29, 2022 11:01 pm Back to work. Will finish the new Vulgar this by this weekend. A remake of an old Demon Eclipse monster that never got used outside as a resource.

Basic animation:

Image

It came out bigger and more imposing than the Vampyr, so their roles will be switched. The Vampyr will be the normal imp replacement, while the Vulgar will be the Devil replacement.
A lovely remaster of a well loved original eriance sprite set. this new 'amuscaria' ( ;) ) version does indeed knocked the original into a cocked hat, Its those legs and and the whole hunched creepy emaciation deal going on... refresh the old memory, a poisonous monster?
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