Strange portal rendering glitch (since maybe 4.8)

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
emile_b
Posts: 107
Joined: Sun Sep 22, 2019 7:06 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Strange portal rendering glitch (since maybe 4.8)

Post by emile_b »

I know this is closed but for interest this is cause by some alignment issue between HWLinePortal and line_t

This is the fix for 32bit machines for me:
https://github.com/emileb/gzdoom/blob/1 ... tal.h#L161

I can't see what exactly is causing it as the code looks like it should work fine. Thought I would mention it in case there is something fragile in the code and this appears later even on 64bit machines.
User avatar
Rachael
Posts: 13561
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Strange portal rendering glitch (since maybe 4.8)

Post by Rachael »

If that's the case it could be a compiler error. If one simple line is enough to fix this, I will add it, but with the caveat that this does not change GZDoom's official status for supporting 32-bit. If anyone wants to do a 32-bit fork and this helps them, though - I have no issue with that. :)

EDIT: This already seems to be in GZDoom's master branch?
emile_b
Posts: 107
Joined: Sun Sep 22, 2019 7:06 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Strange portal rendering glitch (since maybe 4.8)

Post by emile_b »

Lol oh yeah sorry, it was something I found ages ago, didn't realise it was in upstream. Maybe it needs to be removed?! On ARM it seems to cause exactly the same error as shown in the picture and only affects 32bit code. But maybe not related, sorry for the false alarm!

Edit: yeah seems to I have snuck in with the gles2 updates last year
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Strange portal rendering glitch (since maybe 4.8)

Post by Graf Zahl »

It's an alignment issue. Some recent change added an internal virtual method table pointer to this struct and with 32 bit alignment rules causes the part that mimics line_t to not align to 8 bytes anymore - but then fails with aligning the DVector2, creating an alignment gap, which is critical.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Strange portal rendering glitch (since maybe 4.8)

Post by Graf Zahl »

I rewrote that part to use safe language constructs instead. If this broke once it may do so again in the future on a different system so better let's steer clear of such unsafe type punning exploits.
emile_b
Posts: 107
Joined: Sun Sep 22, 2019 7:06 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Strange portal rendering glitch (since maybe 4.8)

Post by emile_b »

Ah just seen, good fix :thumb:
Post Reply

Return to “Closed Bugs [GZDoom]”