-set speed to 128
-put a texture defined as switch in ANIMDEFS on it
-change special, like
Code: Select all
class ModiHandler : StaticEventHandler {
override void WorldLoaded(WorldEvent e) {
level.lines[7].special = 49; // breakable glass
}
}
Very odd: Only happpens when door speed was set to 128.
Demo Map attached.
Maybe I did something totally wrong and stupid, but at least I found a nice feature for the next joke wad.
https://drive.google.com/file/d/1l3b_xV ... sp=sharing